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Frixpie

Slovakia
On FACEIT since 2019 459 matches tracked 193 matches in 30 days
ELO ▲ 182
2,849
30-day peak: 2,993
Rank EU ▼ 7,940 places
#16,492
Slovakia #107 in Slovakia
30 days · prev. #8,552 · best #8,552
Last updated:

How does Frixpie play?

Rating 1.01 (from 409 matches) K/R 0.72 ADR 78.4 from 459 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 409 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (407 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 3%
AWP share of kills 30%+18 pp · Ø 12% better than 95%
K/D 1.01−0.04 · Ø 1.05 better than 30%
Pistol kills per match 2.6
Knife kills 14 in 459 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 38%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 34%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 56x 4K, 7 aces in 407 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.28, Win rate +5 pp, ELO +339
= Stayed the same
K/R at 0.73, ADR at 78.6, Headshots at 40%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.79. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.75).

Patterns

From the last 459 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −149 ELO
21 matches · 24% win rate
On Cache −67 ELO
30 matches · 47% win rate
In match 1 of the day −41 ELO
80 matches · 43% win rate

Frixpie loses the most ELO on Anubis: −149 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Most kills in a match: 53 · Mirage

Maps in detail

from the last 459 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage139
61% better than 80%
0.72 better than 34%
78.1 better than 32%
0.99 better than 28%
53% of 563 duels better than 56%
35% of 74 situations better than 38%
Dust 2113
50% better than 35%
0.72 better than 34%
80.5 better than 43%
1.00 better than 28%
52% of 555 duels right on the average
34% of 41 situations better than 38%
Ancient103
53% right on the average
0.70 better than 23%
74.1 better than 12%
1.00 better than 31%
49% of 329 duels better than 32%
48% of 65 situations better than 73%
Nuke50
54% better than 43%
0.74 better than 35%
80.0 better than 35%
1.04 better than 35%
54% of 178 duels right on the average
57% of 23 situations better than 88%
Cache30
47% better than 21%
0.75 better than 37%
81.0 better than 33%
1.05 better than 33%
50% of 103 duels better than 28%
22% of 18 situations better than 11%
Anubis21
24% better than 1%
0.77 better than 59%
81.7 better than 51%
1.06 right on the average
56% of 79 duels better than 70%
8% of 13 situations better than 2%

Compared with players on the same level who have at least 15 matches on the map.

How Frixpie plays

Across 459 matches Frixpie averages K/R 0.72 and ADR 78.4; the rating across the 409 rated matches is 1.01. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 15.7 kills per match with 39% headshots. The strongest map is Mirage with a 61% win rate in 139 matches. In 149 of 409 matches the rating was 1.10 or higher (36%), in 157 it was below 0.90. In 407 matches with detailed stats: 56 4Ks and 7 aces. Best month by rating: October 2026 at 1.03. Frixpie loses the most ELO on Anubis (−149 ELO, win rate 24%). Things go best on Ancient (+311 ELO, win rate 53%). Match no. 4 of the day goes best: 62% win rate, +161 ELO. Improved over the last three months: Rating +0.28, Win rate +5 pp, ELO +339. Unchanged in recent months: K/R at 0.73, ADR at 78.6, Headshots at 40%. Last 30 days: 193 matches, win rate 52%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.