Frippe-
Compared with 2,107 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 11% of rounds and so clearly above the average (10%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Weakness36% headshots and so well below the average (49%).
Impact
WeaknessExactly 2 kills in 9.7% of rounds and so well below the average (13.4%).
Utility and deaths
Strength0.55 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.67. Last 3 months: 0.64 (at the start 0.58). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99. Last 3 months: 0.95 (at the start 0.83). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 70.2. Last 3 months: 69.1 (at the start 63.9). Well below the average (80.7).
Share of headshot kills
Best month: August 2026 with 38%. Last 3 months: 36% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 57%. Last 3 months: 51% (at the start 57%). Right on the average (51%).
Best month: October 2026 with 2,474. Last 3 months: 2,249 (at the start 2,032).
Rounds with first kill
Best month: August 2026 with 13%. Last 3 months: 10% (at the start 13%). Right on the average (10%).
1v1 clutches won
Best month: August 2026 with 54%. Last 3 months: 39% (at the start 54%). Right on the average (39%).
Patterns
From the last 82 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Frippe- loses the most ELO from match 5 of the day: −3 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.71 · Dust 2
- Most kills in a match: 37 · Mirage
- Longest win streak: 9 wins in a row · Anubis
Maps in detail
from the last 82 matchesCompared with players on the same level who have at least 15 matches on the map.
How Frippe- plays
Across 82 matches Frippe- averages K/R 0.63, ADR 67.8 and a rating of 0.92. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 67.8, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.5 kills per match with 36% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 25 of 82 matches the rating was 1.10 or higher (30%), in 42 it was below 0.90. In 82 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.99. Frippe- loses the most ELO from match 5 of the day (−3 ELO, win rate 44%). Improved over the last three months: K/R +0.06, Rating +0.12, ADR +5.2, ELO +217. Got weaker: Headshots −2 pp, Win rate −6 pp, First kills −3 pp, Clutch 1v1 −15 pp. Last 30 days: 60 matches, win rate 52%, net ELO −50.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.