Friele

Norway
On FACEIT since 2016 322 matches tracked 114 matches in 30 days
ELO ▲ 590
3,232
30-day peak: 3,321
Rank EU ▲ 1,198 places
#3,776
Norway #30 in Norway
30 days · prev. #4,974 · best #3,227
Last updated:

How does Friele play?

Rating 1.01 (from 314 matches) K/R 0.70 ADR 77.0 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 314 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 7,729 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 7%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 31%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 0.99−0.06 · Ø 1.05 better than 20%
Pistol kills per match 2.3
Knife kills 1 in 322 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 27%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 58%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 46x 4K, 6 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 75%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, Rating +0.16, ADR +10.2, Win rate +15 pp, ELO +396
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.62). Just below the average (0.75).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −226 ELO
63 matches · 52% win rate
On Anubis −198 ELO
52 matches · 46% win rate
Between 12:00 and 18:00 −243 ELO, win rate 47%
On Saturdays −169 ELO, win rate 48%

Friele loses the most ELO on Ancient: −226 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 42 · Mirage
  4. Highest rating in a match: 2.71 · Cache

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
53% better than 42%
0.67 better than 13%
74.5 better than 15%
0.97 better than 19%
41% of 443 duels better than 4%
40% of 48 situations better than 55%
Ancient63
52% better than 38%
0.72 better than 31%
78.0 better than 27%
1.02 better than 37%
43% of 275 duels better than 8%
45% of 33 situations better than 69%
Anubis52
46% better than 20%
0.72 better than 34%
79.9 better than 41%
1.02 better than 36%
50% of 258 duels better than 36%
44% of 25 situations better than 66%
Nuke42
62% better than 66%
0.71 better than 25%
75.6 better than 19%
1.00 better than 26%
47% of 161 duels better than 19%
57% of 21 situations better than 88%
Inferno39
56% better than 33%
0.73 better than 27%
79.9 better than 25%
1.05 better than 28%
51% of 193 duels better than 23%
31% of 16 situations better than 26%
Cache19
58% better than 46%
0.84 better than 73%
89.3 better than 73%
1.22 better than 80%
43% of 116 duels better than 7%
56% of 9 situations better than 85%
Dust 218
39% better than 7%
0.52 better than 1%
60.7 better than 1%
0.79 better than 1%
29% of 76 duels better than 1%
40% of 10 situations right on the average
Vertigo3
33% -
0.85 -
80.0 -
1.05-
56% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Friele plays

Across 322 matches Friele averages K/R 0.70 and ADR 77.0; the rating across the 314 rated matches is 1.01. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Nuke with a 62% win rate in 42 matches. In 111 of 314 matches the rating was 1.10 or higher (35%), in 122 it was below 0.90. In 224 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: September 2026 at 1.14. Friele loses the most ELO on Ancient (−226 ELO, win rate 52%). Things go best on Nuke (+212 ELO, win rate 62%). Improved over the last three months: K/R +0.12, Rating +0.16, ADR +10.2, Win rate +15 pp, ELO +396. Got weaker: Headshots −2 pp. Last 30 days: 114 matches, win rate 60%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.