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Fresh1k2

USA
On FACEIT since 2025 267 matches tracked 98 matches in 30 days
Last updated:

How does Fresh1k2 play?

Rating 1.14 (from 217 matches) K/R 0.81 ADR 88.9 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 217 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Deals serious damage
More damage per round than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 56%+5 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

1.17 K/D and so clearly above the average (1.01).

Headshot rate 56%+7 pp · Ø 49% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.17+0.16 · Ø 1.01 better than 92%
Pistol kills per match 3.2
Knife kills 4 in 267 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (4.0%).

2K rounds 14.8%+1.6 pp · Ø 13.2% better than 83%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 81%
4Ks and aces 40x 4K, 7 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.7 · Ø 4.3 better than 71%
Enemies flashed per round 0.42+0.14 · Ø 0.28 better than 83%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.16, Headshots +5 pp, Win rate +18 pp, ELO +392
= Stayed the same
K/R at 0.82, ADR at 89.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.73).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −29 ELO
29 matches · 45% win rate
On Mondays +29 ELO, win rate 42%

Fresh1k2 loses the most ELO on Nuke: −29 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.13 · Nuke
  4. Longest win streak: 10 wins in a row · Dust 2
  5. Most kills in a match: 50 · Ancient

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
61% better than 85%
0.84 better than 89%
92.4 better than 92%
1.16 better than 88%
56% of 249 duels better than 79%
40% of 30 situations better than 55%
Dust 262
48% better than 40%
0.78 better than 72%
86.1 better than 77%
1.11 better than 78%
52% of 207 duels better than 57%
17% of 41 situations better than 6%
Ancient32
63% better than 83%
0.88 better than 95%
94.6 better than 95%
1.21 better than 94%
57% of 142 duels better than 80%
47% of 15 situations better than 74%
Nuke29
45% better than 20%
0.74 better than 45%
82.1 better than 56%
1.09 better than 63%
50% of 80 duels better than 38%
29% of 14 situations better than 28%
Anubis25
40% better than 18%
0.82 better than 87%
89.4 better than 88%
1.13 better than 84%
59% of 100 duels better than 89%
35% of 20 situations better than 45%
Cache25
40% better than 14%
0.82 better than 79%
86.3 better than 72%
1.12 better than 72%
53% of 80 duels better than 55%
35% of 17 situations better than 43%
Inferno23
61% better than 73%
0.79 better than 74%
88.8 better than 82%
1.13 better than 77%
61% of 101 duels better than 90%
45% of 20 situations better than 68%

Compared with players on the same level who have at least 15 matches on the map.

How Fresh1k2 plays

Across 267 matches Fresh1k2 averages K/R 0.81 and ADR 88.9; the rating across the 217 rated matches is 1.14. Biggest strength: K/D at 1.17, better than 92% of level 9 players. Averages 17.7 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 121 of 217 matches the rating was 1.10 or higher (56%), in 55 it was below 0.90. In 188 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: September 2026 at 1.17. Fresh1k2 loses the most ELO on Nuke (−29 ELO, win rate 45%). Things go best on Dust 2 (+41 ELO, win rate 48%). Improved over the last three months: Rating +0.16, Headshots +5 pp, Win rate +18 pp, ELO +392. Unchanged in recent months: K/R at 0.82, ADR at 89.2. Last 30 days: 98 matches, win rate 57%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.