Freesies

Estonia
On FACEIT since 2019 407 matches tracked 83 matches in 30 days
ELO ▼ 50
3,202
30-day peak: 3,323
Rank EU ▼ 1,480 places
#4,420
Estonia #53 in Estonia
30 days · prev. #2,940 · best #2,194
Last updated:

How does Freesies play?

Rating 0.99 (from 403 matches) K/R 0.71 ADR 78.5 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 407 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 0.98−0.07 · Ø 1.05 better than 17%
Pistol kills per match 2.6
Zeus kills1 in 407 matches
Knife kills 7 in 407 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 27%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 66x 4K, 8 aces in 407 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 36%+3 pp · Ø 33% better than 68%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 82%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 83%
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +117, First kills +1 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 78.2, Headshots at 48%, Win rate at 51%
▼ Got worse
Clutch 1v1 −6 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.75).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −177 ELO
114 matches · 53% win rate
On Dust 2 −89 ELO
69 matches · 36% win rate
Between 12:00 and 18:00 −294 ELO, win rate 45%

Freesies loses the most ELO on Mirage: −177 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 37 · Mirage
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
53% better than 43%
0.71 better than 27%
78.5 better than 32%
0.99 better than 26%
49% of 536 duels better than 30%
39% of 64 situations right on the average
Ancient107
51% better than 36%
0.71 better than 27%
80.4 better than 40%
0.98 better than 23%
49% of 609 duels better than 31%
37% of 43 situations better than 46%
Dust 269
36% better than 4%
0.69 better than 20%
76.8 better than 25%
0.94 better than 12%
49% of 289 duels better than 31%
40% of 25 situations right on the average
Anubis59
59% better than 62%
0.71 better than 29%
76.2 better than 21%
1.00 better than 29%
50% of 256 duels better than 36%
27% of 30 situations better than 23%
Inferno35
74% better than 84%
0.75 better than 33%
80.1 better than 24%
1.08 better than 33%
53% of 164 duels better than 30%
40% of 15 situations right on the average
Nuke18
39% better than 6%
0.71 better than 26%
79.6 better than 37%
0.96 better than 17%
45% of 76 duels better than 15%
17% of 12 situations better than 7%
Cache5
20% -
0.70 -
70.0 -
0.99-
35% of 17 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Freesies plays

Across 407 matches Freesies averages K/R 0.71 and ADR 78.5; the rating across the 403 rated matches is 0.99. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Inferno with a 74% win rate in 35 matches. In 142 of 407 matches the rating was 1.10 or higher (35%), in 170 it was below 0.90. In 407 matches with detailed stats: 66 4Ks and 8 aces. Best month by rating: November 2026 at 1.05. Freesies loses the most ELO on Mirage (−177 ELO, win rate 53%). Things go best on Ancient (+329 ELO, win rate 51%). Improved over the last three months: ELO +117, First kills +1 pp. Got weaker: Clutch 1v1 −6 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 78.2, Headshots at 48%, Win rate at 51%. Last 30 days: 83 matches, win rate 51%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.