Freder1k0o

Ukraine
235 matches tracked 23 matches in 30 days
Last updated:

How does Freder1k0o play?

Rating 1.06 K/R 0.74 ADR 80.3 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 235 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average.
Clutcher
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 6

Compared with 770 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 60%+10 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 66%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (45%).

Headshot rate 36%−9 pp · Ø 45% better than 7%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.10+0.10 · Ø 1.00 better than 90%
Pistol kills per match 2.0
Knife kills 3 in 235 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.1%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 93%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 68%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 23x 4K, 3 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 72%
Enemies flashed per round 0.31+0.06 · Ø 0.25 better than 65%
Deaths per round 67%−5 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +6.5
= Stayed the same
Win rate at 41%, ELO at 896
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.78 (at the start 0.70). Clearly above the average (0.73).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −97 ELO
45 matches · 44% win rate
In match 2 of the day −92 ELO
39 matches · 26% win rate
Between 18:00 and 24:00 −94 ELO, win rate 35%
On Thursdays −197 ELO, win rate 14%

Freder1k0o loses the most ELO on Anubis: −97 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 1.94 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
37% better than 9%
0.70 better than 44%
76.4 better than 37%
1.01 better than 57%
53% of 316 duels better than 67%
38% of 63 situations right on the average
Anubis45
44% better than 28%
0.76 better than 73%
84.2 better than 79%
1.08 better than 80%
56% of 133 duels better than 78%
41% of 46 situations better than 60%
Mirage37
46% better than 38%
0.71 better than 46%
78.1 better than 46%
1.03 better than 66%
64% of 121 duels better than 98%
38% of 37 situations right on the average
Inferno29
41% better than 18%
0.78 better than 81%
83.5 better than 70%
1.12 better than 86%
58% of 110 duels better than 86%
35% of 17 situations better than 41%
Nuke20
45% better than 25%
0.71 better than 44%
77.3 better than 46%
1.04 better than 64%
64% of 61 duels better than 96%
75% of 4 situations better than 99%
Ancient13
8% -
0.79 -
85.4 -
1.09-
60% of 42 duels -
17% of 18 situations -
Cache8
63% -
0.88 -
96.0 -
1.25-
56% of 32 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Freder1k0o plays

Across 235 matches Freder1k0o averages K/R 0.74, ADR 80.3 and a rating of 1.06. Biggest strength: Opening duels won at 60%, better than 99% of level 6 players. Most room to improve: Headshot rate at 36%, better than only 7% of level 6 players. Averages 16.1 kills per match with 36% headshots. The strongest map is Mirage with a 46% win rate in 37 matches. In 98 of 235 matches the rating was 1.10 or higher (42%), in 73 it was below 0.90. In 169 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.14. Freder1k0o loses the most ELO on Anubis (−97 ELO, win rate 44%). Things go best in match 3 of the day (+107 ELO, win rate 51%). Match no. 4 of the day goes best: 52% win rate, −83 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.5. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 41%, ELO at 896. Last 30 days: 23 matches, win rate 30%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.