Franter_

Georgia
On FACEIT since 2020 171 matches tracked 57 matches in 30 days
Last updated:
Next update possible in 1h 59m

How does Franter_ play?

Rating 0.91 K/R 0.65 ADR 71.0 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 171 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 0.91−0.12 · Ø 1.03 better than 12%
Pistol kills per match 2.7
Zeus kills3 in 171 matches
Knife kills 5 in 171 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−2.0 pp · Ø 13.4% better than 8%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 7%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 17x 4K, 0 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.3).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.4+1.1 · Ø 4.3 better than 81%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 52%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +206
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 71.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.64
JunJulAugSepOctNov

Best month: October 2026 with 0.67. Last 3 months: 0.65 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
36 matches · 58% win rate
On Inferno −41 ELO
24 matches · 42% win rate
On Mondays +30 ELO, win rate 31%

Franter_ loses the most ELO on Ancient: −66 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 35 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 1.76 · Ancient
  5. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 34%
0.65 better than 13%
69.8 better than 7%
0.91 better than 14%
45% of 181 duels better than 19%
50% of 22 situations better than 82%
Ancient36
58% better than 72%
0.69 better than 24%
74.5 better than 15%
0.98 better than 32%
49% of 136 duels better than 37%
16% of 19 situations better than 7%
Dust 234
56% better than 67%
0.62 better than 6%
69.9 better than 6%
0.88 better than 7%
50% of 132 duels better than 46%
56% of 18 situations better than 90%
Anubis29
55% better than 63%
0.67 better than 16%
73.5 better than 14%
0.94 better than 18%
55% of 117 duels better than 71%
43% of 23 situations better than 64%
Inferno24
42% better than 17%
0.62 better than 3%
66.7 better than 2%
0.88 better than 5%
41% of 100 duels better than 4%
29% of 14 situations better than 26%
Nuke3
67% -
0.59 -
69.2 -
0.79-
78% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Franter_ plays

Across 171 matches Franter_ averages K/R 0.65, ADR 71.0 and a rating of 0.91. Biggest strength: Utility damage per round at 5.4, better than 81% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.0, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 13.8 kills per match with 49% headshots. The strongest map is Ancient with a 58% win rate in 36 matches. In 42 of 171 matches the rating was 1.10 or higher (25%), in 86 it was below 0.90. In 121 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Franter_ loses the most ELO on Ancient (−66 ELO, win rate 58%). Things go best on Dust 2 (+92 ELO, win rate 56%). From match no. 5 of the day on, things go best: 67% win rate, −65 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +206. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 71.0. Last 30 days: 57 matches, win rate 60%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.