Franky-Style

CL
124 matches tracked 17 matches in 30 days
ELO ▼ 79
2,285
30-day peak: 2,364
Rank SA ▲ 421 places
#2,452
CL #109 in CL
30 days · prev. #2,873 · best #2,330
Last updated:

How does Franky-Style play?

Rating 0.99 (from 78 matches) K/R 0.74 ADR 83.0 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 78 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 46%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 4%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.04+0.04 · Ø 1.00 better than 50%
Pistol kills per match 3.5
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so just below the average (4.0%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 44%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 40%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 7x 4K, 2 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 20%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 77%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.11, Headshots +2 pp
= Stayed the same
ADR at 82.0
▼ Got worse
K/R −0.04, Win rate −3 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: May 2026 with 1.03. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
33 matches · 52% win rate
From match 5 of the day −50 ELO
30 matches · 47% win rate
On Fridays +25 ELO, win rate 45%

Franky-Style loses the most ELO on Dust 2: −77 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.95 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% better than 43%
0.74 right on the average
81.6 better than 54%
1.00 better than 37%
45% of 142 duels better than 17%
22% of 18 situations better than 10%
Dust 233
52% right on the average
0.78 better than 69%
85.6 better than 73%
0.99 better than 34%
41% of 80 duels better than 7%
0% of 8 situations better than 1%
Anubis15
60% better than 76%
0.85 better than 91%
92.4 better than 92%
1.09-
63% of 56 duels better than 95%
40% of 10 situations right on the average
Ancient13
62% -
0.62 -
78.3 -
0.87-
49% of 43 duels -
50% of 4 situations -
Inferno7
14% -
0.78 -
87.8 -
-
-
-
Nuke4
50% -
0.52 -
60.2 -
0.83-
54% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Franky-Style plays

Across 124 matches Franky-Style averages K/R 0.74 and ADR 83.0; the rating across the 78 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 56% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 24 of 78 matches the rating was 1.10 or higher (31%), in 35 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. Franky-Style loses the most ELO on Dust 2 (−77 ELO, win rate 52%). Things go best on Mirage (+86 ELO, win rate 50%). Match no. 2 of the day goes best: 65% win rate, +18 ELO. Improved over the last three months: Rating +0.11, Headshots +2 pp. Got weaker: K/R −0.04, Win rate −3 pp. Unchanged in recent months: ADR at 82.0. Last 30 days: 17 matches, win rate 35%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.