Frankie-

Turkey
On FACEIT since 2018 277 matches tracked 83 matches in 30 days
ELO ▼ 210
2,197
30-day peak: 2,407
Rank EU
#145,131
Turkey #3,938 in Turkey
Last updated:

How does Frankie- play?

Rating 1.16 K/R 0.85 ADR 90.8 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 277 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.7
Zeus kills1 in 277 matches
Knife kills 4 in 277 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 87%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 53x 4K, 5 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.5+2.2 · Ø 4.3 better than 93%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +207
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 89.4, Win rate at 50%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.95. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −63 ELO
56 matches · 54% win rate
On Anubis −36 ELO
43 matches · 49% win rate
On Fridays ±0 ELO, win rate 36%

Frankie- loses the most ELO on Inferno: −63 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.48 · Inferno
  4. Reached level 10 · Anubis
  5. Most kills in a match: 44 · Anubis

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
49% better than 40%
0.90 better than 96%
95.4 better than 95%
1.23 better than 93%
60% of 679 duels better than 90%
26% of 39 situations better than 19%
Inferno56
54% better than 55%
0.84 better than 89%
89.9 better than 87%
1.16 better than 85%
57% of 388 duels better than 75%
43% of 30 situations better than 59%
Anubis43
49% better than 40%
0.81 better than 81%
84.4 better than 69%
1.10 better than 73%
53% of 313 duels better than 60%
21% of 19 situations better than 14%
Ancient41
41% better than 18%
0.81 better than 81%
88.9 better than 83%
1.10 better than 75%
51% of 227 duels right on the average
47% of 17 situations better than 73%
Cache26
42% better than 14%
0.82 better than 79%
91.6 better than 90%
1.11 better than 67%
59% of 186 duels better than 83%
30% of 10 situations better than 28%
Mirage10
70% -
0.78 -
82.2 -
1.05-
46% of 78 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Frankie- plays

Across 277 matches Frankie- averages K/R 0.85, ADR 90.8 and a rating of 1.16. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 44% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 148 of 277 matches the rating was 1.10 or higher (53%), in 64 it was below 0.90. In 192 matches with detailed stats: 53 4Ks and 5 aces. Best month by rating: July 2026 at 1.29. Frankie- loses the most ELO on Inferno (−63 ELO, win rate 54%). Things go best on Cache (+30 ELO, win rate 42%). Match no. 3 of the day goes best: 61% win rate, −29 ELO. Improved over the last three months: ELO +207. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 89.4, Win rate at 50%. Last 30 days: 83 matches, win rate 45%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.