FraneXz_

GS
155 matches tracked
Last updated:

How does FraneXz_ play?

Rating 0.93 (from 134 matches) K/R 0.66 ADR 75.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41% on level 4
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 48%
Rating spread from 134 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 46%−3 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 38%
Clutch 1v2 won 21%−1 pp better than 59%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−5 pp better than 23%
AWP share of kills 6%−5 pp better than 33%
K/D 0.89−0.07 better than 30%
Pistol kills per match 2.3
Knife kills 4 in 155 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.4 pp better than 47%
Rounds with 3K 2.8%−0.8 pp better than 18%
MVPs per match 1.9−0.2 better than 35%
4Ks and aces 17x 4K, 3 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+4 pp better than 75%
Utility damage per round 4.9+1.1 better than 78%
Enemies flashed per round 0.13−0.11 better than 19%
Rounds with a death 74%+1 pp better than 49%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.12, ADR +6.7, Win rate +15 pp, ELO +158
= Stayed the same
Headshots at 38%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.67 (at the start 0.55).

Patterns

From the last 155 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day +35 ELO
31 matches · 42% wins
On Sundays ±0 ELO, win rate 32%

FraneXz_ loses the most ELO in match 2 of the day: +35 ELO, 42% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 32 · Anubis

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
51% better than 60%
0.65 better than 25%
75.0 better than 37%
0.93 better than 39%
48% of 314 duels better than 44%
35% of 48 situations better than 44%
Ancient23
43% better than 27%
0.69 better than 45%
80.5 better than 63%
0.95 level
43% of 107 duels better than 24%
8% of 13 situations better than 3%
Anubis22
59% better than 79%
0.70 level
76.8 better than 44%
0.98 better than 56%
51% of 96 duels better than 61%
23% of 13 situations better than 15%
Nuke16
56% better than 63%
0.67 better than 38%
76.6 better than 49%
1.00-
46% of 56 duels better than 37%
75% of 4 situations better than 98%
Inferno8
63% -
0.69 -
76.3 -
0.95-
43% of 30 duels -
50% of 10 situations -
Dust 27
43% -
0.53 -
61.1 -
0.70-
24% of 33 duels -
40% of 5 situations -
Cache6
33% -
0.49 -
61.6 -
0.74-
40% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FraneXz_ plays

Across 155 matches FraneXz_ averages K/R 0.66 and ADR 75.0; the rating across the 134 rated matches is 0.93. Biggest strength: Utility damage per round at 4.9. That is better than 78% of players on level 4. Most room to improve: Rounds with 3K at 2.8%. That is better than only 18% of players on level 4. On average 14.3 kills per match, 38% of them headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 37 of 134 matches the rating was 1.10 or higher (28%), in 70 it was below 0.90. In 134 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: August 2026 at 0.94. FraneXz_ loses the most ELO in match 2 of the day (+35 ELO, win rate 42%). Things go best in match 3 of the day (+56 ELO, win rate 63%). Improved over the last three months: K/R +0.12, ADR +6.7, Win rate +15 pp, ELO +158. Unchanged in recent months: Headshots at 38%. Last 30 days: 6 matches, win rate 67%, ELO balance +35.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.