Fr3ak-_-

Poland
166 matches tracked
Last updated:

How does Fr3ak-_- play?

Rating 1.13 (from 144 matches) K/R 0.79 ADR 86.9 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90% on level 9
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 144 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (144 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 75%
Opening duels won 55%+4 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+6 pp better than 80%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 59%
AWP share of kills 6%−4 pp better than 36%
K/D 1.11+0.10 better than 82%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds
Rounds with 2K 14.2%+1.1 pp better than 74%
Rounds with 3K 5.1%+1.1 pp better than 88%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 40x 4K, 2 aces in 144 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 86%
Utility damage per round 5.0+0.7 better than 73%
Enemies flashed per round 0.20−0.08 better than 27%
Rounds with a death 71%−1 pp better than 64%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.09, ADR +7.1, Headshots +4 pp
= Stayed the same
ELO at 1,849
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.80 (at the start 0.71).

Patterns

From the last 166 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −49 ELO
28 matches · 43% wins
On Dust 2 −26 ELO
25 matches · 48% wins
Between 12:00 and 18:00 +57 ELO, win rate 47%
On Fridays ±0 ELO, win rate 47%

Fr3ak-_- loses the most ELO in match 2 of the day: −49 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Inferno
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
49% better than 44%
0.75 better than 60%
84.9 better than 75%
1.04 better than 59%
56% of 156 duels better than 81%
36% of 22 situations better than 45%
Ancient33
58% better than 71%
0.83 better than 89%
91.2 better than 92%
1.21 better than 96%
56% of 163 duels better than 76%
39% of 23 situations better than 56%
Dust 225
48% better than 41%
0.80 better than 81%
85.5 better than 76%
1.18 better than 92%
42% of 105 duels better than 10%
53% of 17 situations better than 85%
Inferno25
60% better than 71%
0.83 better than 85%
90.0 better than 86%
1.14 better than 78%
55% of 78 duels better than 66%
45% of 11 situations better than 70%
Anubis21
57% better than 68%
0.73 level
79.5 better than 45%
1.09 better than 74%
53% of 79 duels better than 60%
44% of 9 situations better than 70%
Nuke14
50% -
0.84 -
90.8 -
1.15-
63% of 84 duels -
57% of 7 situations -
Cache5
20% -
0.63 -
78.0 -
0.80-
56% of 18 duels -
0% of 1 situations -
Vertigo4
25% -
0.95 -
105.3 -
1.31-
65% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fr3ak-_- plays

Across 166 matches Fr3ak-_- averages K/R 0.79 and ADR 86.9; the rating across the 144 rated matches is 1.13. Biggest strength: Rating at 1.13. That is better than 90% of players on level 9. On average 17.3 kills per match, 50% of them headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 77 of 144 matches the rating was 1.10 or higher (53%), in 37 it was below 0.90. In 144 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. Fr3ak-_- loses the most ELO in match 2 of the day (−49 ELO, win rate 43%). Things go best on Ancient (+56 ELO, win rate 58%). Improved over the last three months: K/R +0.09, ADR +7.1, Headshots +4 pp. Got weaker: Win rate −14 pp. Unchanged in recent months: ELO at 1,849. Last 30 days: 3 matches, win rate 0%, ELO balance −44.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.