Fr1ze

Russia
On FACEIT since 2017 286 matches tracked 63 matches in 30 days
ELO ▲ 278
3,874
30-day peak: 3,874
Rank EU ▲ 639 places
#274
Russia #99 in Russia
30 days · prev. #913 · best #255
Last updated:

How does Fr1ze play?

Rating 1.09 K/R 0.79 ADR 85.3 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 286 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

3,500+ ELO

Compared with 1,373 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 52%−2 pp · Ø 54% better than 28%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 20%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 70%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 81%
AWP share of kills 2%−12 pp · Ø 14% better than 14%
K/D 1.08−0.03 · Ø 1.11 better than 27%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.6% of rounds and so slightly below the average (14.4%).

2K rounds 13.6%−0.8 pp · Ø 14.4% better than 25%
3K rounds 5.1%+0.6 pp · Ø 4.5% better than 64%
MVPs per match 2.6+0.1 · Ø 2.5 better than 49%
4Ks and aces 56x 4K, 4 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 26%
Enemies flashed per round 0.30−0.05 · Ø 0.35 better than 34%
Deaths per round 73%+3 pp · Ø 70% better than 12%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +4 pp, ELO +339
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 86.1
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: July 2026 with 0.80. Last 3 months unchanged at 0.79. Right on the average (0.79).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −1 ELO
39 matches · 54% win rate
From match 5 of the day +13 ELO
79 matches · 49% win rate
Between 0:00 and 6:00 +20 ELO, win rate 40%
On Thursdays +59 ELO, win rate 41%

Fr1ze loses the most ELO on Nuke: −1 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.63 · Mirage
  4. Most kills in a match: 43 · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
57% right on the average
0.79 better than 43%
86.6 better than 52%
1.10 better than 40%
50% of 501 duels better than 20%
32% of 53 situations better than 26%
Dust 262
58% right on the average
0.74 better than 25%
80.5 better than 25%
1.01 better than 14%
56% of 319 duels better than 56%
6% of 17 situations better than 2%
Nuke39
54% better than 48%
0.80 better than 70%
86.2 better than 71%
1.10 better than 68%
53% of 200 duels right on the average
35% of 20 situations better than 42%
Anubis34
47% better than 18%
0.83 better than 69%
87.0 better than 62%
1.16 better than 63%
51% of 156 duels better than 31%
50% of 16 situations better than 76%
Ancient25
48% better than 19%
0.74 better than 26%
82.8 better than 39%
1.01 better than 19%
44% of 110 duels better than 5%
44% of 16 situations better than 63%
Inferno14
71% -
0.93 -
96.0 -
1.33-
61% of 84 duels -
75% of 8 situations -
Cache9
44% -
0.75 -
83.9 -
1.01-
52% of 46 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fr1ze plays

Across 286 matches Fr1ze averages K/R 0.79, ADR 85.3 and a rating of 1.09. Biggest strength: Headshot rate at 60%, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 73%, better than only 12% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 60% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 134 of 286 matches the rating was 1.10 or higher (47%), in 84 it was below 0.90. In 239 matches with detailed stats: 56 4Ks and 4 aces. Best month by rating: July 2026 at 1.13. Fr1ze loses the most ELO on Nuke (−1 ELO, win rate 54%). Things go best in match 2 of the day (+309 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +309 ELO. Improved over the last three months: Headshots +4 pp, ELO +339. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 86.1. Last 30 days: 63 matches, win rate 59%, net ELO +266.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.