FpLM

Poland
111 matches tracked
Last updated:

How does FpLM play?

Rating 1.20 (from 92 matches) K/R 0.85 ADR 95.0 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 92 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 8

Compared with 1,374 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 61%+10 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 14%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 80%
Clutch kills per match 2.9+1.3 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (1.00).

Headshot rate 45%−2 pp · Ø 47% better than 39%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.20+0.20 · Ø 1.00 better than 96%
Pistol kills per match 2.6
Knife kills 1 in 111 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.0%).

2K rounds 15.5%+2.5 pp · Ø 13.0% better than 93%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 15x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.14−0.13 · Ø 0.27 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
Whether FpLM is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 111 before.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: July 2026 with 0.88.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −49 ELO
42 matches · 45% win rate
On Mirage −31 ELO
21 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 37%

FpLM loses the most ELO in match 1 of the day: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Inferno
  2. Most kills in a match: 46 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 39%
0.88 better than 95%
95.2 better than 97%
1.27 better than 97%
61% of 111 duels better than 94%
29% of 24 situations better than 25%
Mirage21
43% better than 24%
0.72 better than 46%
85.4 better than 76%
0.94 better than 25%
52% of 85 duels better than 56%
45% of 11 situations better than 73%
Ancient20
75% better than 98%
0.85 better than 95%
95.8 better than 98%
1.16 better than 92%
63% of 90 duels better than 97%
21% of 14 situations better than 11%
Inferno15
53% better than 55%
0.83 better than 92%
95.4 better than 97%
1.24-
51% of 51 duels right on the average
50% of 6 situations better than 75%
Anubis11
55% -
0.91 -
100.5 -
1.25-
73% of 41 duels -
33% of 3 situations -
Nuke7
57% -
0.98 -
101.7 -
1.58-
63% of 16 duels -
0% of 2 situations -
Cache5
40% -
0.91 -
108.4 -
1.18-
29% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FpLM plays

Across 111 matches FpLM averages K/R 0.85 and ADR 95.0; the rating across the 92 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 95.0, better than 98% of level 8 players. Most room to improve: Clutch 1v1 won at 30%, better than only 14% of level 8 players. Averages 19.0 kills per match with 45% headshots. The strongest map is Ancient with a 75% win rate in 20 matches. In 55 of 92 matches the rating was 1.10 or higher (60%), in 19 it was below 0.90. In 27 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. FpLM loses the most ELO in match 1 of the day (−49 ELO, win rate 45%). Things go best on Dust 2 (+32 ELO, win rate 47%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.