Fornal60

Poland
On FACEIT since 2024 212 matches tracked 34 matches in 30 days
Last updated:

How does Fornal60 play?

Rating 1.04 K/R 0.75 ADR 82.7 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.6
Knife kills 4 in 212 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 63%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 42x 4K, 5 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.41+0.15 · Ø 0.26 better than 85%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 82.9
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −549

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −115 ELO
37 matches · 49% win rate
In match 4 of the day −52 ELO
24 matches · 42% win rate
On Mondays −12 ELO, win rate 23%

Fornal60 loses the most ELO on Anubis: −115 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.80 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
47% better than 39%
0.77 better than 70%
83.7 better than 70%
1.06 better than 68%
52% of 316 duels better than 61%
53% of 34 situations better than 86%
Anubis37
49% better than 42%
0.71 better than 44%
81.2 better than 58%
1.00 right on the average
52% of 142 duels better than 59%
33% of 21 situations better than 38%
Ancient32
34% better than 8%
0.72 better than 47%
79.4 better than 46%
0.97 better than 40%
51% of 121 duels better than 58%
35% of 20 situations better than 41%
Nuke22
55% better than 44%
0.87 better than 90%
97.8 better than 95%
1.22 better than 90%
54% of 111 duels better than 61%
58% of 12 situations better than 91%
Dust 221
67% better than 94%
0.68 better than 27%
70.0 better than 8%
0.97 better than 37%
49% of 84 duels better than 45%
64% of 11 situations better than 95%
Cache17
47% -
0.76 -
84.9 -
1.09-
50% of 80 duels -
60% of 10 situations -
Inferno5
40% -
0.74 -
78.9 -
1.01-
44% of 18 duels -
0% of 4 situations -
Vertigo5
40% -
0.70 -
82.2 -
0.96-
43% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fornal60 plays

Across 212 matches Fornal60 averages K/R 0.75, ADR 82.7 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 8 players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 8 players. Averages 16.2 kills per match with 46% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 93 of 212 matches the rating was 1.10 or higher (44%), in 84 it was below 0.90. In 191 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. Fornal60 loses the most ELO on Anubis (−115 ELO, win rate 49%). Things go best in match 3 of the day (+50 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +50 ELO. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −549. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 82.9. Last 30 days: 34 matches, win rate 38%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.