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Forleks

Australia
On FACEIT since 2015 171 matches tracked
ELO
3,410
Peak across recorded matches: 3,458
Rank OCE
#8
Australia #10 in Australia
30 days · prev. #8 · best #7
Last updated:

How does Forleks play?

Rating 1.23 (from 155 matches) K/R 0.85 ADR 89.5 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 155 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 37% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 6% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 23%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.06).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.30+0.24 · Ø 1.06 better than 94%
Pistol kills per match 3.3
Knife kills 5 in 171 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.5%+1.8 pp · Ø 13.7% better than 85%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 70%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 32x 4K, 5 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 73%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 81%
Deaths per round 65%−6 pp · Ø 71% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +235
= Stayed the same
ADR at 88.0
▼ Got worse
K/R −0.04, Rating −0.19, Win rate −16 pp

Sep to Nov 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.86
JanFebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.96. Last 3 months: 0.83 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −20 ELO
20 matches · 55% win rate
In match 3 of the day +170 ELO
27 matches · 56% win rate
On Wednesdays −31 ELO, win rate 54%

Forleks loses the most ELO on Ancient: −20 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 59 · Mirage
  2. Highest rating in a match: 2.42 · Ancient
  3. Recorded match no. 100 · Anubis
  4. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
66% better than 89%
0.89 better than 93%
93.7 better than 93%
1.28 better than 95%
60% of 270 duels better than 88%
49% of 43 situations better than 79%
Dust 229
69% better than 92%
0.80 better than 70%
86.3 better than 71%
1.13 better than 68%
45% of 84 duels better than 14%
22% of 9 situations better than 11%
Ancient20
55% right on the average
0.85 better than 87%
87.7 better than 76%
1.25 better than 93%
56% of 72 duels better than 71%
50% of 16 situations better than 79%
Cache13
77% -
0.81 -
84.6 -
1.17-
58% of 38 duels -
33% of 9 situations -
Inferno13
46% -
0.75 -
77.7 -
1.07-
61% of 33 duels -
33% of 3 situations -
Nuke11
64% -
0.81 -
84.3 -
1.25-
55% of 20 duels -
25% of 8 situations -
Anubis10
50% -
0.94 -
97.0 -
1.26-
58% of 19 duels -
0% of 9 situations -
Overpass3
100% -
0.80 -
81.1 -
0.52-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Forleks plays

Across 171 matches Forleks averages K/R 0.85 and ADR 89.5; the rating across the 155 rated matches is 1.23. Biggest strength: K/D at 1.30, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.7 kills per match with 53% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 96 of 155 matches the rating was 1.10 or higher (62%), in 26 it was below 0.90. In 90 matches with detailed stats: 32 4Ks and 5 aces. Best month by rating: April 2026 at 1.40. Forleks loses the most ELO on Ancient (−20 ELO, win rate 55%). Things go best on Mirage (+249 ELO, win rate 66%). Improved over the last three months: Headshots +3 pp, ELO +235. Got weaker: K/R −0.04, Rating −0.19, Win rate −16 pp. Unchanged in recent months: ADR at 88.0. Last 30 days: 6 matches, win rate 67%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.