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Forgottt

Poland
On FACEIT since 2016 460 matches tracked 133 matches in 30 days
Last updated:

How does Forgottt play?

Rating 1.01 (from 456 matches) K/R 0.73 ADR 82.6 from 460 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 456 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (380 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 69%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.00−0.02 · Ø 1.02 better than 43%
Pistol kills per match 2.6
Knife kills 1 in 460 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.2 pp · Ø 13.3% better than 54%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 57x 4K, 6 aces in 380 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 96%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 37%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +85
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 82.6, Headshots at 51%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.73 (at the start 0.75). Right on the average (0.73).

Patterns

From the last 460 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −291 ELO
78 matches · 47% win rate
On Nuke −248 ELO
67 matches · 40% win rate
On Fridays +2 ELO, win rate 45%

Forgottt loses the most ELO on Mirage: −291 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Inferno
  2. Recorded match no. 250 · Inferno
  3. Reached level 10 · Nuke
  4. Longest win streak: 8 wins in a row · Ancient
  5. Most kills in a match: 48 · Ancient

Maps in detail

from the last 460 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
56% better than 68%
0.73 right on the average
83.0 better than 64%
1.02 right on the average
50% of 523 duels right on the average
29% of 48 situations better than 24%
Mirage78
47% better than 36%
0.76 better than 61%
82.3 better than 58%
1.05 better than 60%
55% of 434 duels better than 73%
40% of 43 situations better than 58%
Ancient77
49% better than 40%
0.77 better than 67%
86.7 better than 79%
1.07 better than 71%
50% of 332 duels better than 46%
37% of 43 situations better than 46%
Inferno71
58% better than 66%
0.76 better than 64%
85.6 better than 73%
1.06 better than 62%
52% of 380 duels right on the average
42% of 31 situations better than 56%
Nuke67
40% better than 9%
0.71 better than 28%
80.8 better than 46%
0.97 better than 23%
45% of 299 duels better than 17%
23% of 40 situations better than 15%
Anubis34
50% better than 45%
0.61 better than 5%
73.9 better than 15%
0.83 better than 3%
41% of 130 duels better than 7%
38% of 21 situations right on the average
Cache33
42% -
0.67 -
78.4 -
0.93-
44% of 159 duels -
15% of 26 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Forgottt plays

Across 460 matches Forgottt averages K/R 0.73 and ADR 82.6; the rating across the 456 rated matches is 1.01. Biggest strength: Utility damage per round at 7.2, better than 96% of level 9 players. Averages 16.3 kills per match with 51% headshots. The strongest map is Inferno with a 58% win rate in 71 matches. In 171 of 456 matches the rating was 1.10 or higher (38%), in 184 it was below 0.90. In 380 matches with detailed stats: 57 4Ks and 6 aces. Best month by rating: August 2026 at 1.07. Forgottt loses the most ELO on Mirage (−291 ELO, win rate 47%). Things go best on Dust 2 (+254 ELO, win rate 56%). Match no. 2 of the day goes best: 55% win rate, −52 ELO. Improved over the last three months: ELO +85. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 82.6, Headshots at 51%, Win rate at 50%. Last 30 days: 133 matches, win rate 52%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.