Forever2315

Ukraine
On FACEIT since 2020 185 matches tracked 76 matches in 30 days
Last updated:

How does Forever2315 play?

Rating 1.00 K/R 0.73 ADR 82.9 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 80%
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.98−0.03 · Ø 1.01 better than 38%
Pistol kills per match 3.0
Knife kills 3 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 16%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.1−0.2 · Ø 2.3 better than 31%
4Ks and aces 21x 4K, 6 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +179
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −5.5

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.86. Last 3 months: 0.71 (at the start 0.79). Just below the average (0.73).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −161 ELO
27 matches · 37% win rate
On Anubis −142 ELO
33 matches · 42% win rate
On Sundays −76 ELO, win rate 45%

Forever2315 loses the most ELO in match 3 of the day: −161 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
57% better than 69%
0.76 better than 66%
86.0 better than 78%
1.05 better than 62%
49% of 248 duels better than 38%
35% of 23 situations better than 41%
Anubis33
42% better than 26%
0.72 better than 44%
80.9 better than 55%
0.99 better than 42%
51% of 151 duels right on the average
28% of 25 situations better than 25%
Ancient28
64% better than 86%
0.71 better than 36%
83.0 better than 62%
0.99 better than 44%
44% of 141 duels better than 16%
44% of 9 situations better than 68%
Mirage23
48% better than 41%
0.69 better than 30%
82.2 better than 62%
0.98 better than 36%
46% of 131 duels better than 23%
63% of 8 situations better than 95%
Nuke21
38% better than 9%
0.71 better than 31%
79.2 better than 40%
0.97 better than 25%
45% of 110 duels better than 16%
53% of 15 situations better than 81%
Inferno15
60% better than 69%
0.69 better than 33%
83.0 better than 63%
0.95 better than 24%
51% of 88 duels better than 46%
55% of 11 situations better than 85%
Cache12
42% -
0.76 -
81.4 -
1.00-
46% of 57 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Forever2315 plays

Across 185 matches Forever2315 averages K/R 0.73, ADR 82.9 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 80% of level 9 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 70 of 185 matches the rating was 1.10 or higher (38%), in 71 it was below 0.90. In 142 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: June 2026 at 1.16. Forever2315 loses the most ELO in match 3 of the day (−161 ELO, win rate 37%). Things go best from match 5 of the day (+207 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +207 ELO. Improved over the last three months: Headshots +2 pp, ELO +179. Got weaker: K/R −0.08, Rating −0.11, ADR −5.5. Unchanged in recent months: Win rate at 51%. Last 30 days: 76 matches, win rate 58%, net ELO +355.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.