Foret666

France
On FACEIT since 2019 116 matches tracked 38 matches in 30 days
Last updated:

How does Foret666 play?

Rating 1.00 K/R 0.71 ADR 79.9 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 51%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 31%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.3
Knife kills 1 in 116 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 61%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 24%
MVPs per match 2.0−0.3 · Ø 2.3 better than 22%
4Ks and aces 9x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 45%+9 pp · Ø 36% better than 95%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 69%−3 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +157
= Stayed the same
K/R at 0.71, Rating at 1.00, ADR at 79.2, Win rate at 50%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −32 ELO
22 matches · 50% win rate
In match 3 of the day +3 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 −58 ELO, win rate 39%

Foret666 loses the most ELO on Dust 2: −32 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno25
60% better than 74%
0.76 better than 74%
85.2 better than 78%
1.07 better than 73%
57% of 106 duels better than 83%
60% of 15 situations better than 92%
Dust 222
50% right on the average
0.74 better than 59%
83.0 better than 69%
1.04 better than 62%
41% of 70 duels better than 9%
63% of 16 situations better than 96%
Mirage22
59% better than 80%
0.71 better than 41%
75.6 better than 27%
1.00 better than 46%
56% of 71 duels better than 80%
46% of 28 situations better than 71%
Ancient17
41% better than 22%
0.69 better than 30%
76.6 better than 31%
0.97 better than 41%
57% of 61 duels better than 83%
22% of 9 situations better than 17%
Cache12
33% -
0.60 -
72.2 -
0.83-
40% of 42 duels -
14% of 7 situations -
Anubis9
44% -
0.72 -
81.8 -
1.05-
48% of 25 duels -
67% of 3 situations -
Nuke8
38% -
0.73 -
81.8 -
1.01-
35% of 26 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Foret666 plays

Across 116 matches Foret666 averages K/R 0.71, ADR 79.9 and a rating of 1.00. Biggest strength: Utility hit rate at 45%, better than 95% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 8 players. Averages 16.1 kills per match with 44% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 44 of 116 matches the rating was 1.10 or higher (38%), in 46 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. Foret666 loses the most ELO on Dust 2 (−32 ELO, win rate 50%). Things go best from match 5 of the day (+34 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate. Improved over the last three months: ELO +157. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.00, ADR at 79.2, Win rate at 50%. Last 30 days: 38 matches, win rate 47%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.