ForesterONE

Russia
122 matches tracked 10 matches in 30 days
ELO ▲ 91
3,737
30-day peak: 3,767
Rank EU ▼ 37 places
#334
#112 in RU
30 days · prev. #297 · best #297
Last updated:

How does ForesterONE play?

Rating 1.13 (from 42 matches) K/R 0.77 ADR 83.7 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 91%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.16+0.14 · Ø 1.02 better than 85%
Pistol kills per match 2.7
Knife kills 1 in 122 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.3%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 87%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 5x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 66%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 58%
Deaths per round 66%−6 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +24 pp
= Stayed the same
K/R at 0.77, ADR at 83.3, Headshots at 58%
▼ Got worse
ELO −197

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −39 ELO
20 matches · 45% win rate
With rAgezor on the team no ELO value
50 matches · 42% win rate
Between 0:00 and 6:00 +34 ELO, win rate 47%

ForesterONE loses the most ELO from match 5 of the day: −39 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 10 wins in a row · Nuke
  3. Highest rating in a match: 2.00 · Ancient
  4. Most kills in a match: 29 · Mirage

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
63% better than 87%
0.78 better than 67%
86.4 better than 76%
1.06 better than 58%
50% of 159 duels better than 40%
55% of 22 situations better than 90%
Dust 230
60% better than 77%
0.79 better than 72%
84.0 better than 65%
1.21-
57% of 110 duels better than 80%
38% of 8 situations right on the average
Ancient20
55% better than 55%
0.79 better than 72%
83.5 better than 59%
1.24-
60% of 72 duels better than 90%
20% of 10 situations better than 11%
Nuke18
50% better than 30%
0.72 better than 36%
77.4 better than 33%
0.93-
47% of 73 duels better than 24%
67% of 9 situations better than 94%
Cache3
100% -
0.74 -
88.2 -
1.01-
36% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ForesterONE plays

Across 122 matches ForesterONE averages K/R 0.77 and ADR 83.7; the rating across the 42 rated matches is 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · all ELO ranges players. Averages 16.2 kills per match with 59% headshots. The strongest map is Mirage with a 63% win rate in 48 matches. In 20 of 42 matches the rating was 1.10 or higher (48%), in 13 it was below 0.90. In 42 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. ForesterONE loses the most ELO from match 5 of the day (−39 ELO, win rate 45%). Things go best in match 2 of the day (+136 ELO, win rate 74%). Match no. 2 of the day goes best: 74% win rate, +136 ELO. Improved over the last three months: Win rate +24 pp. Got weaker: ELO −197. Unchanged in recent months: K/R at 0.77, ADR at 83.3, Headshots at 58%. Last 30 days: 10 matches, win rate 80%, net ELO +121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.