FolK_-

Brazil
133 matches tracked 44 matches in 30 days
Last updated:

How does FolK_- play?

Rating 0.96 K/R 0.70 ADR 77.4 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 133 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−8 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 51%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 51%+3 pp · Ø 48% better than 72%
AWP share of kills 4%−6 pp · Ø 10% better than 25%
K/D 0.94−0.09 · Ø 1.03 better than 25%
Pistol kills per match 3.2
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 25%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 27x 4K, 1 ace in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 29%−7 pp · Ø 36% better than 15%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 42%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 94%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
Whether FolK_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.64
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77.

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −84 ELO
30 matches · 33% win rate
On Dust 2 −2 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −34 ELO, win rate 41%
On Mondays −57 ELO, win rate 33%

FolK_- loses the most ELO in match 2 of the day: −84 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Ancient
  2. Most kills in a match: 32 · Overpass
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% better than 60%
0.71 better than 41%
78.0 better than 41%
0.95 better than 28%
45% of 229 duels better than 20%
43% of 14 situations better than 64%
Dust 220
45% better than 30%
0.67 better than 22%
72.7 better than 14%
0.96 better than 33%
38% of 71 duels better than 4%
46% of 13 situations better than 74%
Anubis19
53% better than 54%
0.76 better than 70%
83.0 better than 67%
1.06 better than 72%
52% of 112 duels better than 56%
25% of 8 situations better than 19%
Ancient15
33% better than 6%
0.70 better than 35%
79.4 better than 47%
0.96 better than 37%
47% of 68 duels better than 30%
38% of 8 situations better than 54%
Cache14
29% -
0.64 -
74.4 -
0.88-
34% of 64 duels -
0% of 3 situations -
Inferno11
36% -
0.65 -
71.9 -
0.90-
42% of 48 duels -
67% of 6 situations -
Nuke3
67% -
0.78 -
77.9 -
1.08-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How FolK_- plays

Across 133 matches FolK_- averages K/R 0.70, ADR 77.4 and a rating of 0.96. Most room to improve: Opening duels won at 43%, better than only 6% of level 8 players. Averages 15.6 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 49 matches. In 43 of 133 matches the rating was 1.10 or higher (32%), in 53 it was below 0.90. In 114 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: March 2026 at 1.07. FolK_- loses the most ELO in match 2 of the day (−84 ELO, win rate 33%). Things go best from match 5 of the day (+94 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +94 ELO. Last 30 days: 44 matches, win rate 43%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.