Fokyz

Poland
144 matches tracked 59 matches in 30 days
Last updated:

How does Fokyz play?

Rating 1.05 K/R 0.73 ADR 80.9 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 144 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 12%+1 pp · Ø 11% better than 65%
K/D 1.06+0.04 · Ø 1.02 better than 64%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 47%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 18x 4K, 1 ace in 101 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 78%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 70%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ELO +114
= Stayed the same
Rating at 1.06, ADR at 81.9, Win rate at 53%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.73).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −28 ELO
24 matches · 54% win rate
In match 1 of the day −16 ELO
45 matches · 42% win rate
On Fridays +21 ELO, win rate 48%

Fokyz loses the most ELO on Inferno: −28 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Mirage
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 66%
0.72 better than 42%
80.7 better than 52%
1.03 better than 53%
48% of 114 duels better than 34%
38% of 24 situations right on the average
Cache27
70% -
0.79 -
85.0 -
1.17-
52% of 115 duels -
13% of 8 situations -
Dust 227
41% better than 16%
0.75 better than 57%
83.9 better than 68%
1.04 better than 54%
51% of 125 duels right on the average
27% of 22 situations better than 22%
Inferno24
54% better than 54%
0.64 better than 9%
71.1 better than 8%
0.95 better than 23%
43% of 74 duels better than 11%
37% of 19 situations better than 52%
Anubis16
44% better than 24%
0.76 better than 62%
82.1 better than 61%
1.08 better than 68%
53% of 64 duels better than 63%
44% of 9 situations better than 68%
Nuke11
36% -
0.70 -
79.1 -
0.94-
48% of 46 duels -
29% of 7 situations -
Ancient10
60% -
0.75 -
84.3 -
1.06-
57% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fokyz plays

Across 144 matches Fokyz averages K/R 0.73, ADR 80.9 and a rating of 1.05. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Cache with a 70% win rate in 27 matches. In 60 of 144 matches the rating was 1.10 or higher (42%), in 49 it was below 0.90. In 101 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. Fokyz loses the most ELO on Inferno (−28 ELO, win rate 54%). Things go best on Cache (+172 ELO, win rate 70%). Match no. 2 of the day goes best: 67% win rate, +43 ELO. Improved over the last three months: K/R +0.04, ELO +114. Got weaker: Headshots −7 pp. Unchanged in recent months: Rating at 1.06, ADR at 81.9, Win rate at 53%. Last 30 days: 59 matches, win rate 53%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.