Foka174

Russia
On FACEIT since 2020 154 matches tracked 131 matches in 30 days
Last updated:

How does Foka174 play?

Rating 1.04 K/R 0.74 ADR 79.1 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 154 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 7

Compared with 991 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 45%−5 pp · Ø 50% better than 13%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 15%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 71%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 48%+2 pp · Ø 46% better than 60%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.06+0.06 · Ø 1.00 better than 75%
Pistol kills per match 2.1
Knife kills 4 in 154 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 46%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 30%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 17x 4K, 3 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 1.2−3.0 · Ø 4.2 better than 1%
Enemies flashed per round 0.14−0.12 · Ø 0.26 better than 18%
Deaths per round 70%−2 pp · Ø 72% better than 79%

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
60 matches · 48% win rate
In match 3 of the day −21 ELO
25 matches · 48% win rate
On Thursdays −17 ELO, win rate 48%

Foka174 loses the most ELO on Mirage: −91 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Nuke
  2. Most kills in a match: 37 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
48% better than 40%
0.76 better than 67%
81.0 better than 58%
1.05 better than 66%
49% of 196 duels better than 43%
42% of 38 situations better than 62%
Dust 235
66% better than 94%
0.68 better than 28%
74.4 better than 23%
0.96 better than 33%
44% of 102 duels better than 17%
42% of 19 situations better than 64%
Anubis16
56% better than 68%
0.67 better than 23%
72.6 better than 18%
0.98 better than 40%
44% of 41 duels better than 16%
33% of 12 situations better than 36%
Nuke14
57% -
0.75 -
81.7 -
1.06-
48% of 48 duels -
55% of 11 situations -
Ancient13
38% -
0.73 -
76.6 -
1.02-
45% of 42 duels -
33% of 12 situations -
Inferno8
88% -
0.92 -
92.4 -
1.29-
57% of 23 duels -
50% of 8 situations -
Cache6
50% -
0.81 -
86.4 -
1.14-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Foka174 plays

Across 154 matches Foka174 averages K/R 0.74, ADR 79.1 and a rating of 1.04. Biggest strength: Deaths per round at just 70% (lower is better), better than 79% of level 7 players. Most room to improve: Utility damage per round at 1.2, better than only 1% of level 7 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 66% win rate in 35 matches. In 67 of 154 matches the rating was 1.10 or higher (44%), in 54 it was below 0.90. In 134 matches with detailed stats: 17 4Ks and 3 aces. Foka174 loses the most ELO on Mirage (−91 ELO, win rate 48%). Things go best from match 5 of the day (+375 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +375 ELO. Last 30 days: 131 matches, win rate 54%, net ELO +310.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.