FocuSxHead

Japan
On FACEIT since 2020 275 matches tracked 204 matches in 30 days
Last updated:

How does FocuSxHead play?

Rating 1.11 K/R 0.82 ADR 90.5 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 275 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (272 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 90%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.9
Knife kills 6 in 275 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 81%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 65x 4K, 9 aces in 272 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.1 · Ø 4.2 better than 21%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether FocuSxHead is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 272 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.79
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.82.

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −128 ELO
47 matches · 57% win rate
On Dust 2 −48 ELO
55 matches · 42% win rate
Between 18:00 and 24:00 −131 ELO, win rate 41%
On Thursdays −133 ELO, win rate 32%

FocuSxHead loses the most ELO on Ancient: −128 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Cache
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 48 · Ancient

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
50% better than 45%
0.87 better than 92%
95.3 better than 95%
1.19 better than 90%
54% of 582 duels better than 69%
27% of 59 situations better than 19%
Dust 255
42% better than 17%
0.79 better than 73%
88.8 better than 82%
1.05 better than 55%
47% of 305 duels better than 27%
37% of 19 situations better than 46%
Ancient47
57% better than 69%
0.84 better than 86%
94.1 better than 94%
1.15 better than 84%
57% of 346 duels better than 80%
30% of 23 situations better than 30%
Anubis40
43% better than 23%
0.76 better than 59%
83.8 better than 65%
1.03 better than 49%
49% of 192 duels better than 33%
41% of 27 situations better than 60%
Cache16
56% better than 55%
0.74 better than 47%
81.3 right on the average
1.01 better than 43%
53% of 76 duels right on the average
55% of 11 situations better than 83%
Inferno8
50% -
0.75 -
81.3 -
1.04-
45% of 44 duels -
0% of 4 situations -
Nuke6
50% -
0.73 -
79.1 -
0.99-
42% of 31 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FocuSxHead plays

Across 275 matches FocuSxHead averages K/R 0.82, ADR 90.5 and a rating of 1.11. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 43% headshots. The strongest map is Ancient with a 57% win rate in 47 matches. In 143 of 275 matches the rating was 1.10 or higher (52%), in 76 it was below 0.90. In 272 matches with detailed stats: 65 4Ks and 9 aces. Best month by rating: October 2026 at 1.13. FocuSxHead loses the most ELO on Ancient (−128 ELO, win rate 57%). Things go best on Anubis (+38 ELO, win rate 43%). Match no. 3 of the day goes best: 67% win rate. Last 30 days: 204 matches, win rate 51%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.