Fn10

Japan
On FACEIT since 2019 217 matches tracked 108 matches in 30 days
Last updated:

How does Fn10 play?

Rating 1.13 K/R 0.82 ADR 91.0 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 217 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 75%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 10%−2 pp · Ø 12% better than 53%
K/D 1.13+0.09 · Ø 1.04 better than 73%
Pistol kills per match 3.9
Knife kills 5 in 217 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 84%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 49x 4K, 3 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 68%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 48%
Deaths per round 73%+2 pp · Ø 71% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Win rate +7 pp, ELO +531
= Stayed the same
ADR at 91.4, First kills at 12%, Clutch 1v1 at 32%
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −128 ELO
69 matches · 45% win rate
In match 4 of the day −69 ELO
26 matches · 31% win rate
On Anubis −50 ELO
34 matches · 50% win rate

Fn10 loses the most ELO from match 5 of the day: −128 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.41 · Anubis
  4. Most kills in a match: 40 · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
54% better than 57%
0.85 better than 86%
93.1 better than 91%
1.19 better than 86%
59% of 312 duels better than 85%
35% of 43 situations better than 40%
Dust 262
42% better than 16%
0.79 better than 70%
86.8 better than 75%
1.06 better than 53%
51% of 316 duels better than 44%
29% of 34 situations better than 21%
Anubis34
50% better than 39%
0.78 better than 67%
87.7 better than 79%
1.08 better than 62%
55% of 186 duels better than 68%
40% of 20 situations better than 53%
Ancient21
71% better than 95%
0.83 better than 82%
97.2 better than 95%
1.12 better than 72%
56% of 120 duels better than 73%
30% of 10 situations better than 29%
Nuke18
61% better than 70%
0.90 better than 95%
96.4 better than 95%
1.24 better than 93%
58% of 118 duels better than 71%
23% of 13 situations better than 18%
Cache6
33% -
0.86 -
91.6 -
1.17-
58% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fn10 plays

Across 217 matches Fn10 averages K/R 0.82, ADR 91.0 and a rating of 1.13. Biggest strength: Damage per round (ADR) at 91.0, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 108 of 217 matches the rating was 1.10 or higher (50%), in 63 it was below 0.90. In 217 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. Fn10 loses the most ELO from match 5 of the day (−128 ELO, win rate 45%). Things go best in match 1 of the day (+80 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +80 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Win rate +7 pp, ELO +531. Got weaker: Headshots −3 pp. Unchanged in recent months: ADR at 91.4, First kills at 12%, Clutch 1v1 at 32%. Last 30 days: 108 matches, win rate 51%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.