Flynt

Iceland
On FACEIT since 2015 378 matches tracked 115 matches in 30 days
ELO ▲ 87
3,065
30-day peak: 3,273
Rank EU ▼ 4,431 places
#6,897
Iceland #41 in Iceland
30 days · prev. #2,466 · best #2,079
Last updated:

How does Flynt play?

Rating 1.00 K/R 0.71 ADR 81.4 from 378 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 378 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

3,000-3,499 ELO

Compared with 7,533 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (20%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.00−0.05 · Ø 1.05 better than 23%
Pistol kills per match 2.7
Knife kills 1 in 378 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 37%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 33%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 52x 4K, 4 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+3 pp · Ø 34% better than 75%
Utility damage per round 5.0+1.2 · Ø 3.8 better than 82%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 42%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +187
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 80.3, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 378 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −165 ELO
92 matches · 47% win rate
On Anubis −56 ELO
104 matches · 52% win rate
On Fridays −45 ELO, win rate 45%

Flynt loses the most ELO on Ancient: −165 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Recorded match no. 250 · Inferno
  3. Highest rating in a match: 2.19 · Anubis
  4. Most kills in a match: 44 · Nuke

Maps in detail

from the last 378 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis104
52% better than 38%
0.74 better than 44%
85.4 better than 69%
1.04 better than 43%
49% of 440 duels better than 31%
36% of 75 situations better than 44%
Ancient92
47% better than 24%
0.71 better than 27%
84.4 better than 62%
0.97 better than 21%
46% of 439 duels better than 16%
42% of 57 situations better than 59%
Nuke57
54% better than 39%
0.74 better than 37%
82.1 better than 48%
1.06 better than 44%
53% of 215 duels better than 46%
47% of 34 situations better than 69%
Dust 249
47% better than 22%
0.65 better than 9%
77.2 better than 27%
0.91 better than 7%
51% of 196 duels better than 41%
38% of 26 situations better than 46%
Cache40
53% better than 31%
0.72 better than 20%
77.4 better than 18%
1.03 better than 23%
54% of 184 duels better than 47%
39% of 23 situations better than 48%
Inferno20
45% better than 11%
0.68 better than 12%
78.0 better than 16%
0.97 better than 11%
60% of 91 duels better than 67%
30% of 10 situations better than 23%
Mirage15
67% better than 91%
0.61 better than 3%
65.8 better than 1%
0.89 better than 5%
33% of 63 duels better than 1%
50% of 10 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How Flynt plays

Across 378 matches Flynt averages K/R 0.71, ADR 81.4 and a rating of 1.00. Biggest strength: Utility damage per round at 5.0, better than 82% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Mirage with a 67% win rate in 15 matches. In 130 of 378 matches the rating was 1.10 or higher (34%), in 152 it was below 0.90. In 313 matches with detailed stats: 52 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. Flynt loses the most ELO on Ancient (−165 ELO, win rate 47%). Things go best on Cache (+132 ELO, win rate 53%). Match no. 3 of the day goes best: 57% win rate, −17 ELO. Improved over the last three months: Headshots +2 pp, ELO +187. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 80.3, Win rate at 50%. Last 30 days: 115 matches, win rate 50%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.