Flying_Kikat
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,375 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (50%).
Clutch
Average32% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength66% headshots and so well above the average (47%).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (3.9%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.27).
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Flying_Kikat loses the most ELO in match 1 of the day: −21 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 33 · Dust 2
- Highest rating in a match: 1.90 · Ancient
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How Flying_Kikat plays
Across 73 matches Flying_Kikat averages K/R 0.83, ADR 85.1 and a rating of 1.15. Biggest strength: Headshot rate at 66%, better than 99% of level 8 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 8 players. Averages 18.1 kills per match with 66% headshots. The strongest map is Dust 2 with a 75% win rate in 16 matches. In 40 of 73 matches the rating was 1.10 or higher (55%), in 19 it was below 0.90. In 56 matches with detailed stats: 18 4Ks and 0 aces. Flying_Kikat loses the most ELO in match 1 of the day (−21 ELO, win rate 42%). Things go best in match 2 of the day (−24 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −24 ELO. Last 30 days: 32 matches, win rate 50%, net ELO −52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.