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Flux081

Finland
On FACEIT since 2026 207 matches tracked 39 matches in 30 days
Last updated:

How does Flux081 play?

Rating 1.05 (from 181 matches) K/R 0.77 ADR 82.0 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 181 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 50%−1 pp · Ø 51% better than 46%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 91%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 78%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.05+0.04 · Ø 1.01 better than 67%
Pistol kills per match 2.6
Knife kills 3 in 207 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 45%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 57%
MVPs per match 2.6+0.4 · Ø 2.2 better than 84%
4Ks and aces 34x 4K, 3 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +247
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 82.7, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −54 ELO
35 matches · 40% win rate
On Mirage −48 ELO
42 matches · 45% win rate
Between 0:00 and 6:00 +84 ELO, win rate 46%
On Tuesdays +37 ELO, win rate 46%

Flux081 loses the most ELO on Nuke: −54 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.41 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 29%
0.73 better than 47%
78.3 better than 37%
0.97 better than 33%
56% of 104 duels better than 80%
62% of 21 situations better than 95%
Ancient36
58% better than 76%
0.73 right on the average
79.7 better than 47%
0.95 better than 32%
52% of 99 duels better than 58%
20% of 15 situations better than 11%
Nuke35
40% better than 10%
0.90 better than 94%
92.0 better than 91%
1.24 better than 93%
45% of 100 duels better than 19%
50% of 18 situations better than 75%
Anubis30
50% right on the average
0.85 better than 95%
88.5 better than 87%
1.16 better than 90%
53% of 115 duels better than 64%
41% of 17 situations better than 56%
Dust 227
48% better than 39%
0.70 better than 35%
75.4 better than 23%
0.97 better than 32%
52% of 89 duels better than 58%
44% of 16 situations better than 68%
Inferno16
56% better than 67%
0.73 right on the average
75.6 better than 29%
0.98 better than 38%
42% of 57 duels better than 11%
30% of 10 situations better than 32%
Cache13
77% -
0.75 -
79.9 -
1.05-
56% of 45 duels -
60% of 5 situations -
Vertigo4
50% -
0.93 -
105.1 -
1.36-
63% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flux081 plays

Across 207 matches Flux081 averages K/R 0.77 and ADR 82.0; the rating across the 181 rated matches is 1.05. Biggest strength: Clutch 1v1 won at 47%, better than 91% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 17.0 kills per match with 52% headshots. The strongest map is Cache with a 77% win rate in 13 matches. In 64 of 181 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 160 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: July 2026 at 1.19. Flux081 loses the most ELO on Nuke (−54 ELO, win rate 40%). Things go best on Ancient (+103 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, −3 ELO. Improved over the last three months: Headshots +2 pp, ELO +247. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 82.7, Win rate at 51%. Last 30 days: 39 matches, win rate 54%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.