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FluviaL

Bulgaria
On FACEIT since 2013 523 matches tracked 138 matches in 30 days
ELO ▼ 393
2,505
30-day peak: 2,997
Rank EU ▼ 46,955 places
#56,682
Bulgaria #271 in Bulgaria
30 days · prev. #9,727 · best #9,059
Last updated:

How does FluviaL play?

Rating 1.06 (from 522 matches) K/R 0.76 ADR 82.8 from 523 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (431 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 52%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.0 from the last 135
Knife kills 2 in 135 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so right on the average (2.4).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 48%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 101x 4K, 10 aces in 431 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 72%+1 pp · Ø 71% better than 37%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 81.8, Headshots at 52%
▼ Got worse
K/R −0.04, Rating −0.06, Win rate −3 pp, ELO −307

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.74 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
26 matches · 31% win rate
On Mirage −23 ELO
38 matches · 37% win rate
Between 0:00 and 6:00 −46 ELO, win rate 29%
On Mondays +32 ELO, win rate 38%

FluviaL loses the most ELO on Ancient: −25 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.41 · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
37% better than 5%
0.71 better than 32%
78.2 better than 33%
0.97 better than 25%
47% of 158 duels better than 24%
33% of 15 situations better than 35%
Ancient26
31% better than 2%
0.69 better than 20%
79.0 better than 34%
0.95 better than 19%
36% of 90 duels better than 1%
36% of 14 situations better than 44%
Dust 224
63% better than 84%
0.81 better than 77%
92.0 better than 90%
1.12 better than 71%
55% of 103 duels better than 68%
24% of 17 situations better than 15%
Inferno15
33% better than 2%
0.78 better than 53%
85.5 better than 58%
1.07 better than 39%
50% of 66 duels better than 24%
38% of 8 situations better than 46%
Anubis12
58% -
0.79 -
89.0 -
1.09-
47% of 70 duels -
88% of 8 situations -
Cache10
50% -
0.72 -
79.6 -
1.00-
61% of 44 duels -
50% of 2 situations -
Nuke10
40% -
0.70 -
75.9 -
0.99-
72% of 32 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FluviaL plays

Across 523 matches FluviaL averages K/R 0.76 and ADR 82.8; the rating across the 522 rated matches is 1.06. Biggest strength: Utility damage per round at 5.0, better than 76% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 52 of 135 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 431 matches with detailed stats: 101 4Ks and 10 aces. Best month by rating: August 2026 at 1.13. FluviaL loses the most ELO on Ancient (−25 ELO, win rate 31%). Things go best in match 3 of the day (+54 ELO, win rate 50%). Match no. 3 of the day goes best: 50% win rate, +54 ELO. Got weaker: K/R −0.04, Rating −0.06, Win rate −3 pp, ELO −307. Unchanged in recent months: ADR at 81.8, Headshots at 52%. Last 30 days: 138 matches, win rate 43%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.