Flox_rn
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,671 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Average40% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 11.1% of rounds and so well below the average (13.3%).
Utility and deaths
Weakness1.6 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 8 averageOct to Nov 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.71 (at the start 0.77). Just below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 0.95 (at the start 1.04). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 86.8. Last 3 months: 81.2 (at the start 86.8). Just above the average (80.0).
Share of headshot kills
Best month: November 2026 with 47%. Last 3 months: 42% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months: 54% (at the start 71%). Clearly above the average (50%).
Best month: October 2026 with 1,594. Last 3 months: 1,577 (at the start 1,332).
Rounds with first kill
Best month: November 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 27 · Inferno
- Highest rating in a match: 1.78 · Dust 2
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How Flox_rn plays
Across 47 matches Flox_rn averages K/R 0.74, ADR 83.7 and a rating of 0.99. Most room to improve: Utility damage per round at 1.6, better than only 3% of level 8 players. Averages 16.3 kills per match with 40% headshots. In 16 of 47 matches the rating was 1.10 or higher (34%), in 16 it was below 0.90. In 26 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. Improved over the last three months: Headshots +5 pp, ELO +245. Got weaker: K/R −0.06, Rating −0.09, ADR −5.6, Win rate −17 pp. Last 30 days: 26 matches, win rate 54%, net ELO +105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.