FlowEvil
How does FlowEvil play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 996 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Average56% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 1.8% of rounds and so well below the average (3.9%).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 6 averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.64. Last 3 months: 0.57 (at the start 0.64). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.86.
Damage per round (ADR)
Best month: June 2026 with 74.5. Last 3 months: 65.7 (at the start 72.7). Well below the average (79.5).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months unchanged at 47%. Slightly above the average (45%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 45% (at the start 54%). Well below the average (51%).
Best month: July 2026 with 1,291. Last 3 months: 1,231 (at the start 1,259).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FlowEvil loses the most ELO on Dust 2: −28 ELO, 43% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.34 · Anubis
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 27 · Dust 2
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How FlowEvil plays
Across 83 matches FlowEvil averages K/R 0.62 and ADR 71.0; the rating across the 20 rated matches is 0.80. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 6 players. Most room to improve: Rating at 0.80, better than only 1% of level 6 players. Averages 13.0 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 3 of 20 matches the rating was 1.10 or higher (15%), in 15 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.86. FlowEvil loses the most ELO on Dust 2 (−28 ELO, win rate 43%). Things go best on Mirage (+10 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +10 ELO. Got weaker: K/R −0.07, ADR −7.0, Win rate −9 pp. Unchanged in recent months: Headshots at 47%, ELO at 1,231. Last 30 days: 20 matches, win rate 45%, net ELO +10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.