FlowEvil

AR
83 matches tracked 20 matches in 30 days
Last updated:

How does FlowEvil play?

Rating 0.80 (from 20 matches) K/R 0.62 ADR 71.0 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 25%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 10% weak 0.75 to 0.89 30% very weak below 0.75 45%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 42%−8 pp · Ø 50% better than 4%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 99%
Clutch 1v2 won 18%−5 pp · Ø 23% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 0.87−0.13 · Ø 1.00 better than 10%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.8% of rounds and so well below the average (3.9%).

2K rounds 9.5%−3.5 pp · Ø 13.0% better than 1%
3K rounds 1.8%−2.1 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 2%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 3%
Utility damage per round 3.3−0.6 · Ø 3.9 better than 34%
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, ELO at 1,231
▼ Got worse
K/R −0.07, ADR −7.0, Win rate −9 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.50
MayJunJulAugSepOct

Best month: July 2026 with 0.64. Last 3 months: 0.57 (at the start 0.64). Well below the average (0.72).

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
21 matches · 43% win rate

FlowEvil loses the most ELO on Dust 2: −28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.34 · Anubis
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 27 · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
43% better than 26%
0.58 better than 5%
70.8 better than 13%
0.58-
35% of 69 duels better than 3%
40% of 10 situations better than 58%
Mirage20
55% better than 69%
0.65 better than 17%
74.5 better than 26%
0.83-
55% of 66 duels better than 81%
46% of 13 situations better than 75%
Inferno15
53% better than 64%
0.58 better than 6%
61.0 better than 2%
0.60-
49% of 41 duels right on the average
67% of 6 situations better than 95%
Anubis11
55% -
0.69 -
73.0 -
1.08-
52% of 29 duels -
27% of 11 situations -
Nuke6
33% -
0.69 -
84.6 -
1.01-
40% of 25 duels -
25% of 4 situations -
Cache5
60% -
0.48 -
61.2 -
0.75-
38% of 8 duels -
25% of 4 situations -
Ancient4
75% -
0.63 -
71.0 -
-
42% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FlowEvil plays

Across 83 matches FlowEvil averages K/R 0.62 and ADR 71.0; the rating across the 20 rated matches is 0.80. Biggest strength: Clutch 1v1 won at 56%, better than 99% of level 6 players. Most room to improve: Rating at 0.80, better than only 1% of level 6 players. Averages 13.0 kills per match with 47% headshots. The strongest map is Mirage with a 55% win rate in 20 matches. In 3 of 20 matches the rating was 1.10 or higher (15%), in 15 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.86. FlowEvil loses the most ELO on Dust 2 (−28 ELO, win rate 43%). Things go best on Mirage (+10 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +10 ELO. Got weaker: K/R −0.07, ADR −7.0, Win rate −9 pp. Unchanged in recent months: Headshots at 47%, ELO at 1,231. Last 30 days: 20 matches, win rate 45%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.