FlorpyFred

Canada
On FACEIT since 2017 236 matches tracked
ELO ▼ 59
1,984
30-day peak: 2,043
Rank NA ▼ 2,654 places
#8,611
30 days · prev. #5,957 · best #5,957
Last updated:

How does FlorpyFred play?

Rating 0.97 (from 196 matches) K/R 0.66 ADR 71.9 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 37%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.96−0.05 · Ø 1.01 better than 30%
Pistol kills per match 2.3
Knife kills 3 in 236 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.2%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 9%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 24x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp
= Stayed the same
ELO at 1,984
▼ Got worse
K/R −0.07, Rating −0.11, ADR −7.7, Headshots −2 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.61 (at the start 0.68). Well below the average (0.73).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −269 ELO
77 matches · 38% win rate
On Ancient −58 ELO
50 matches · 38% win rate
On Mirage −30 ELO
31 matches · 45% win rate

FlorpyFred loses the most ELO in match 1 of the day: −269 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Longest win streak: 9 wins in a row · Inferno
  3. Highest rating in a match: 1.91 · Inferno
  4. Recorded match no. 100 · Anubis
  5. Reached level 10 · Anubis

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis53
51% better than 50%
0.66 better than 17%
72.0 better than 10%
0.99 better than 39%
50% of 145 duels better than 45%
26% of 31 situations better than 22%
Dust 251
57% better than 72%
0.66 better than 16%
69.1 better than 5%
1.00 better than 41%
53% of 186 duels better than 64%
29% of 28 situations better than 26%
Ancient50
38% better than 13%
0.72 better than 43%
77.5 better than 35%
1.01 right on the average
40% of 124 duels better than 6%
42% of 31 situations better than 63%
Mirage31
45% better than 31%
0.54 better than 1%
62.2 better than 1%
0.79 better than 1%
36% of 95 duels better than 1%
22% of 18 situations better than 12%
Inferno24
54% better than 55%
0.65 better than 15%
74.0 better than 17%
1.01 better than 43%
53% of 78 duels better than 56%
44% of 9 situations better than 65%
Nuke17
41% better than 13%
0.70 better than 25%
73.1 better than 11%
0.93-
43% of 37 duels better than 12%
57% of 7 situations better than 88%
Cache8
38% -
0.74 -
83.4 -
1.06-
60% of 30 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FlorpyFred plays

Across 236 matches FlorpyFred averages K/R 0.66 and ADR 71.9; the rating across the 196 rated matches is 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Damage per round (ADR) at 71.9, better than only 6% of level 9 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Dust 2 with a 57% win rate in 51 matches. In 62 of 196 matches the rating was 1.10 or higher (32%), in 85 it was below 0.90. In 135 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. FlorpyFred loses the most ELO in match 1 of the day (−269 ELO, win rate 38%). Things go best in match 4 of the day (+120 ELO, win rate 54%). Match no. 2 of the day goes best: 66% win rate, +67 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −7.7, Headshots −2 pp. Unchanged in recent months: ELO at 1,984. Last 30 days: 2 matches, win rate 50%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.