Flop--

Australia
On FACEIT since 2020 336 matches tracked 71 matches in 30 days
ELO ▲ 175
2,502
30-day peak: 2,568
Rank OCE ▲ 175 places
#288
Australia #153 in Australia
30 days · prev. #463 · best #221
Last updated:

How does Flop-- play?

Rating 1.05 K/R 0.76 ADR 84.0 from 336 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 336 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 10%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 1.03−0.01 · Ø 1.04 better than 42%
Pistol kills per match 2.8
Knife kills 10 in 336 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 63%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 56x 4K, 5 aces in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.31).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 5.7+1.6 · Ø 4.1 better than 87%
Enemies flashed per round 0.50+0.19 · Ø 0.31 better than 92%
Deaths per round 74%+3 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.3, Win rate +7 pp, ELO +371
= Stayed the same
Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 336 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −80 ELO
70 matches · 44% win rate
On Ancient −59 ELO
50 matches · 46% win rate
On Sundays −5 ELO, win rate 38%

Flop-- loses the most ELO in match 2 of the day: −80 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 45 · Inferno
  4. Highest rating in a match: 2.28 · Vertigo

Maps in detail

from the last 336 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
47% better than 29%
0.73 better than 41%
81.3 better than 49%
1.02 better than 40%
49% of 327 duels better than 33%
45% of 38 situations better than 70%
Mirage55
38% better than 6%
0.67 better than 16%
79.3 better than 39%
0.90 better than 9%
46% of 265 duels better than 19%
40% of 15 situations better than 56%
Ancient50
46% better than 25%
0.78 better than 64%
86.9 better than 72%
1.08 better than 61%
54% of 279 duels better than 61%
32% of 19 situations better than 34%
Anubis50
56% better than 59%
0.77 better than 62%
85.4 better than 70%
1.07 better than 58%
52% of 220 duels right on the average
47% of 19 situations better than 73%
Inferno48
63% better than 70%
0.81 better than 66%
84.6 better than 53%
1.13 better than 59%
48% of 244 duels better than 18%
36% of 22 situations better than 39%
Cache30
57% -
0.85 -
94.5 -
1.18-
57% of 168 duels -
17% of 12 situations -
Nuke16
44% better than 16%
0.67 better than 15%
75.1 better than 18%
0.90 better than 9%
45% of 67 duels better than 17%
40% of 5 situations right on the average
Vertigo4
100% -
1.00 -
105.4 -
1.44-
52% of 21 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flop-- plays

Across 336 matches Flop-- averages K/R 0.76, ADR 84.0 and a rating of 1.05. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Inferno with a 63% win rate in 48 matches. In 138 of 336 matches the rating was 1.10 or higher (41%), in 117 it was below 0.90. In 269 matches with detailed stats: 56 4Ks and 5 aces. Best month by rating: November 2026 at 1.16. Flop-- loses the most ELO in match 2 of the day (−80 ELO, win rate 44%). Things go best on Anubis (+156 ELO, win rate 56%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.3, Win rate +7 pp, ELO +371. Unchanged in recent months: Headshots at 47%. Last 30 days: 71 matches, win rate 52%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.