Float-Up2267
Name history of Float-Up2267
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Float-Up2267 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).
Compared with 972 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (50%).
Clutch
Average53% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.20 K/D and so well above the average (1.00).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so well above the average (13.1%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageOct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.78 (at the start 0.87). Clearly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.08 (at the start 1.24). Clearly above the average (1.01).
Damage per round (ADR)
Last 3 months: 81.6 (at the start 91.7). Just above the average (79.8).
Share of headshot kills
Last 3 months: 50% (at the start 44%). Clearly above the average (46%).
Matches won (win rate)
Last 3 months: 50% (at the start 64%). Right on the average (50%).
Last 3 months: 1,578 (at the start 1,726).
Rounds with first kill
1v1 clutches won
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Float-Up2267 loses the most ELO in match 2 of the day: +6 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 47 · Dust 2
- Highest rating in a match: 2.26 · Anubis
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How Float-Up2267 plays
Across 94 matches Float-Up2267 averages K/R 0.82 and ADR 71.2; the rating across the 77 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 7 players. Most room to improve: Damage per round (ADR) at 71.2, better than only 8% of level 7 players. Averages 17.8 kills per match with 48% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 41 of 77 matches the rating was 1.10 or higher (53%), in 20 it was below 0.90. In 32 matches with detailed stats: 5 4Ks and 1 ace. Float-Up2267 loses the most ELO in match 2 of the day (+6 ELO, win rate 45%). Things go best on Dust 2 (+33 ELO, win rate 42%). Match no. 1 of the day goes best: 73% win rate, +29 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.09, Rating −0.16, ADR −10.1, Win rate −14 pp, ELO −148. Last 30 days: 32 matches, win rate 50%, net ELO +52.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.