Flloki-

Kosovo
On FACEIT since 2022 216 matches tracked 91 matches in 30 days
ELO ▲ 127
2,278
30-day peak: 2,299
Rank EU
#112,056
Kosovo #1,089 in Kosovo
Last updated:

How does Flloki- play?

Rating 1.00 K/R 0.72 ADR 81.3 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 216 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 27%
Opening duels won 49%−2 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 42%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.99−0.04 · Ø 1.03 better than 28%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 44%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 31x 4K, 4 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +410
= Stayed the same
Clutch 1v1 at 37%
▼ Got worse
K/R −0.07, Rating −0.09, ADR −5.9, Headshots −2 pp, Win rate −4 pp, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −97 ELO
29 matches · 41% win rate
On Dust 2 −38 ELO
78 matches · 44% win rate
Between 0:00 and 6:00 −18 ELO, win rate 47%
On Sundays −17 ELO, win rate 37%

Flloki- loses the most ELO in match 4 of the day: −97 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Anubis
  2. Most kills in a match: 39 · Vertigo
  3. Reached level 10 · Dust 2
  4. Recorded match no. 100 · Dust 2
  5. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
44% better than 23%
0.68 better than 19%
76.7 better than 25%
0.96 better than 20%
45% of 281 duels better than 16%
36% of 50 situations better than 46%
Ancient63
65% better than 86%
0.79 better than 69%
88.5 better than 80%
1.08 better than 63%
52% of 251 duels right on the average
42% of 53 situations better than 60%
Mirage26
50% better than 44%
0.65 better than 10%
76.3 better than 25%
0.90 better than 9%
47% of 118 duels better than 25%
37% of 19 situations better than 44%
Anubis25
64% better than 85%
0.80 better than 74%
86.9 better than 76%
1.10 better than 68%
57% of 112 duels better than 77%
41% of 17 situations better than 57%
Inferno9
44% -
0.62 -
73.7 -
0.81-
48% of 31 duels -
0% of 8 situations -
Cache6
17% -
0.68 -
75.7 -
0.95-
48% of 25 duels -
0% of 4 situations -
Nuke5
40% -
0.55 -
68.1 -
0.69-
27% of 22 duels -
75% of 4 situations -
Vertigo4
75% -
0.84 -
95.4 -
1.16-
52% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flloki- plays

Across 216 matches Flloki- averages K/R 0.72, ADR 81.3 and a rating of 1.00. Biggest strength: Utility damage per round at 5.2, better than 77% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Ancient with a 65% win rate in 63 matches. In 78 of 216 matches the rating was 1.10 or higher (36%), in 90 it was below 0.90. In 216 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: August 2026 at 1.07. Flloki- loses the most ELO in match 4 of the day (−97 ELO, win rate 41%). Things go best in match 1 of the day (+13 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +13 ELO. Improved over the last three months: ELO +410. Got weaker: K/R −0.07, Rating −0.09, ADR −5.9, Headshots −2 pp, Win rate −4 pp, First kills −3 pp. Unchanged in recent months: Clutch 1v1 at 37%. Last 30 days: 91 matches, win rate 49%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.