Flicky

United Kingdom
On FACEIT since 2021 262 matches tracked 76 matches in 30 days
ELO ▲ 190
3,201
30-day peak: 3,201
Rank EU ▲ 4,015 places
#4,358
United Kingdom #55 in United Kingdom
30 days · prev. #8,373 · best #4,358
Last updated:

How does Flicky play?

Rating 1.19 (from 243 matches) K/R 0.84 ADR 85.6 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 243 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

3,000-3,499 ELO

Compared with 7,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 27%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 2%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.21+0.16 · Ø 1.05 better than 84%
Pistol kills per match 3.3
Zeus kills6 in 262 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.6%).

2K rounds 16.1%+2.5 pp · Ø 13.6% better than 92%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.3 · Ø 2.4 better than 77%
4Ks and aces 50x 4K, 1 ace in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 26%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +250
= Stayed the same
K/R at 0.84, Rating at 1.19, ADR at 84.2, Win rate at 55%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −187 ELO
62 matches · 47% win rate
In match 2 of the day −167 ELO
53 matches · 40% win rate
On Wednesdays −57 ELO, win rate 47%

Flicky loses the most ELO on Anubis: −187 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.51 · Dust 2
  4. Most kills in a match: 52 · Anubis

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 56%
0.87 better than 90%
87.8 better than 77%
1.21 better than 88%
57% of 327 duels better than 76%
39% of 41 situations right on the average
Anubis62
47% better than 23%
0.88 better than 93%
87.5 better than 79%
1.24 better than 92%
56% of 243 duels better than 70%
42% of 48 situations better than 59%
Nuke52
60% better than 61%
0.83 better than 76%
83.2 better than 54%
1.19 better than 79%
63% of 180 duels better than 90%
34% of 41 situations better than 39%
Dust 234
56% better than 54%
0.77 better than 56%
82.3 better than 51%
1.09 better than 55%
55% of 134 duels better than 63%
50% of 14 situations better than 78%
Cache25
64% better than 64%
0.83 better than 70%
83.9 better than 49%
1.19 better than 72%
48% of 116 duels better than 20%
33% of 9 situations better than 36%
Ancient10
60% -
0.87 -
90.3 -
1.24-
52% of 42 duels -
14% of 7 situations -
Inferno10
20% -
0.75 -
82.8 -
0.95-
52% of 31 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flicky plays

Across 262 matches Flicky averages K/R 0.84 and ADR 85.6; the rating across the 243 rated matches is 1.19. Biggest strength: 3K rounds at 5.7%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 38%, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 38% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 135 of 243 matches the rating was 1.10 or higher (56%), in 56 it was below 0.90. In 222 matches with detailed stats: 50 4Ks and 1 ace. Best month by rating: September 2026 at 1.26. Flicky loses the most ELO on Anubis (−187 ELO, win rate 47%). Things go best on Mirage (+277 ELO, win rate 56%). From match no. 5 of the day on, things go best: 65% win rate, +263 ELO. Improved over the last three months: ELO +250. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.19, ADR at 84.2, Win rate at 55%. Last 30 days: 76 matches, win rate 58%, net ELO +207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.