Flew4K-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 2,179 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so slightly above the average (51%).
Clutch
Average60% of 1v1s won and so well above the average (39%).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
Average2.0 MVPs per match and so well below the average (2.3).
Utility and deaths
WeaknessDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.04. Last 3 months: 1.02 (at the start 0.90). Just below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 81.2. Last 3 months: 78.9 (at the start 73.4). Just below the average (80.7).
Share of headshot kills
Best month: November 2026 with 58%. Last 3 months: 57% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: November 2026 with 62%. Last 3 months: 58% (at the start 42%). Well above the average (50%).
Best month: November 2026 with 2,073. Last 3 months: 2,025 (at the start 1,929).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 80%.
Patterns
From the last 66 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Flew4K- loses the most ELO in match 1 of the day: ±0 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Cache
- Reached level 10 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.04 · Dust 2
Maps in detail
from the last 66 matchesCompared with players on the same level who have at least 15 matches on the map.
How Flew4K- plays
Across 66 matches Flew4K- averages K/R 0.72, ADR 76.6 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 56% headshots. The strongest map is Dust 2 with a 48% win rate in 21 matches. In 19 of 66 matches the rating was 1.10 or higher (29%), in 30 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Flew4K- loses the most ELO in match 1 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+24 ELO, win rate 48%). Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.5, Headshots +3 pp, Win rate +16 pp, ELO +96. Last 30 days: 40 matches, win rate 58%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.