Flekzii

Denmark
On FACEIT since 2017 65 matches tracked 45 matches in 30 days
ELO ▲ 169
2,069
30-day peak: 2,069
Rank EU
#211,050
Denmark #4,828 in Denmark
Last updated:

How does Flekzii play?

Rating 1.20 K/R 0.83 ADR 82.2 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 65 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 31% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Strength
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.5
Knife kills 1 in 65 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.4%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 92%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 16x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 19%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Flekzii is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOctNov

Best month: September 2026 with 0.89.

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.50 · Mirage
  4. Most kills in a match: 39 · Ancient

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient16
56% better than 69%
0.87 better than 93%
84.0 better than 67%
1.22 better than 94%
58% of 76 duels better than 85%
36% of 14 situations better than 47%
Cache13
46% -
0.73 -
79.3 -
1.08-
51% of 51 duels -
40% of 10 situations -
Anubis11
64% -
0.69 -
68.6 -
1.02-
38% of 40 duels -
57% of 7 situations -
Mirage10
70% -
0.99 -
94.5 -
1.48-
74% of 42 duels -
63% of 8 situations -
Dust 27
57% -
0.85 -
86.9 -
1.24-
59% of 41 duels -
75% of 4 situations -
Nuke5
80% -
0.87 -
82.6 -
1.32-
62% of 13 duels -
0% of 1 situations -
Inferno3
33% -
0.86 -
83.0 -
1.21-
82% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flekzii plays

Across 65 matches Flekzii averages K/R 0.83, ADR 82.2 and a rating of 1.20. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 41 of 65 matches the rating was 1.10 or higher (63%), in 8 it was below 0.90. In 65 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.25. Things go best in match 1 of the day (+63 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +63 ELO. Last 30 days: 45 matches, win rate 56%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.