FlayK_On
How does FlayK_On play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average1.4 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average45% headshots and so well below the average (51%).
Impact
AverageExactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.22 enemies flashed per round and so well below the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02. Last 3 months: 1.01 (at the start 0.97). Just below the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 81.4. Last 3 months: 79.6 (at the start 80.2). Just below the average (80.2).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 46% (at the start 40%). Clearly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 57% (at the start 35%). Well above the average (50%).
Best month: October 2026 with 2,635.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 168 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
FlayK_On loses the most ELO on Dust 2: −73 ELO, 55% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 1.91 · Dust 2
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 168 matchesCompared with players on the same level who have at least 15 matches on the map.
How FlayK_On plays
Across 168 matches FlayK_On averages K/R 0.71, ADR 79.7 and a rating of 1.00. Most room to improve: Headshot rate at 45%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Cache with a 72% win rate in 25 matches. In 61 of 168 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 148 matches with detailed stats: 22 4Ks and 5 aces. Best month by rating: September 2026 at 1.02. FlayK_On loses the most ELO on Dust 2 (−73 ELO, win rate 55%). Things go best on Inferno (+24 ELO, win rate 48%). Match no. 2 of the day goes best: 61% win rate, −1 ELO. Improved over the last three months: Headshots +6 pp, Win rate +22 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 79.6. Last 30 days: 144 matches, win rate 56%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.