Flaxyo

Serbia
On FACEIT since 2025 163 matches tracked 28 matches in 30 days
Last updated:

How does Flaxyo play?

Rating 0.90 K/R 0.64 ADR 70.2 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 163 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−7 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 71%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.88−0.12 · Ø 1.00 better than 9%
Pistol kills per match 2.5
Knife kills 3 in 163 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.2%−1.8 pp · Ø 13.0% better than 8%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 1.7−0.5 · Ø 2.2 better than 3%
4Ks and aces 14x 4K, 0 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.06, ADR −5.6, Win rate −14 pp, ELO −331

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: June 2026 with 0.69. Last 3 months: 0.61 (at the start 0.66). Well below the average (0.72).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
39 matches · 36% win rate
On Inferno −62 ELO
20 matches · 40% win rate
On Sundays +6 ELO, win rate 42%

Flaxyo loses the most ELO on Mirage: −81 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
51% better than 52%
0.63 better than 9%
69.2 better than 6%
0.90 better than 14%
39% of 145 duels better than 4%
50% of 20 situations better than 81%
Mirage39
36% better than 9%
0.61 better than 5%
67.5 better than 3%
0.87 better than 7%
42% of 132 duels better than 9%
43% of 30 situations better than 63%
Ancient30
47% better than 41%
0.65 better than 17%
72.0 better than 11%
0.91 better than 22%
37% of 105 duels better than 4%
39% of 18 situations better than 56%
Inferno20
40% better than 14%
0.63 better than 12%
68.5 better than 6%
0.89 better than 13%
44% of 66 duels better than 18%
20% of 10 situations better than 14%
Anubis12
75% -
0.61 -
70.6 -
0.87-
58% of 45 duels -
43% of 7 situations -
Cache10
60% -
0.75 -
76.6 -
1.05-
59% of 34 duels -
25% of 8 situations -
Nuke6
67% -
0.74 -
75.8 -
1.00-
59% of 22 duels -
25% of 4 situations -
Overpass3
67% -
0.64 -
76.3 -
0.91-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Flaxyo plays

Across 163 matches Flaxyo averages K/R 0.64, ADR 70.2 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 70.2, better than only 5% of level 8 players. Averages 13.8 kills per match with 47% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 36 of 163 matches the rating was 1.10 or higher (22%), in 85 it was below 0.90. In 132 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 0.99. Flaxyo loses the most ELO on Mirage (−81 ELO, win rate 36%). Things go best on Dust 2 (+59 ELO, win rate 51%). From match no. 5 of the day on, things go best: 59% win rate, −24 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −5.6, Win rate −14 pp, ELO −331. Last 30 days: 28 matches, win rate 43%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.