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Flaws

France
On FACEIT since 2015 120 matches tracked
Last updated:

How does Flaws play?

Rating 1.06 (from 80 matches) K/R 0.75 ADR 82.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Strength
Last one alive

60% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 60%+21 pp · Ø 39% better than 99%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.5
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 43%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 3x 4K, 2 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 85%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether Flaws is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 106 before.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.78.

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −28 ELO
33 matches · 45% win rate
On Inferno −6 ELO
29 matches · 59% win rate
Between 12:00 and 18:00 −31 ELO, win rate 41%

Flaws loses the most ELO on Anubis: −28 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 2.08 · Inferno
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 36 · Inferno

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
45% better than 22%
0.73 better than 39%
81.6 better than 50%
1.05 right on the average
50% of 80 duels better than 38%
30% of 10 situations better than 29%
Inferno29
59% right on the average
0.82 better than 65%
88.5 better than 66%
1.08 better than 38%
46% of 84 duels better than 10%
13% of 8 situations better than 6%
Dust 226
73% better than 97%
0.71 better than 29%
80.0 better than 40%
1.10 better than 62%
45% of 66 duels better than 14%
67% of 3 situations better than 97%
Ancient11
45% -
0.73 -
83.9 -
1.10-
47% of 15 duels -
100% of 1 situations -
Cache9
44% -
0.73 -
79.6 -
1.07-
68% of 31 duels -
-
Overpass8
75% -
0.79 -
86.3 -
1.12-
67% of 21 duels -
50% of 2 situations -
Nuke3
33% -
0.53 -
67.6 -
0.61-
13% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Flaws plays

Across 120 matches Flaws averages K/R 0.75 and ADR 82.9; the rating across the 80 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 73% win rate in 26 matches. In 38 of 80 matches the rating was 1.10 or higher (48%), in 28 it was below 0.90. In 24 matches with detailed stats: 3 4Ks and 2 aces. Best month by rating: June 2026 at 1.10. Flaws loses the most ELO on Anubis (−28 ELO, win rate 45%). Things go best on Dust 2 (+144 ELO, win rate 73%). Match no. 2 of the day goes best: 69% win rate, +44 ELO. Last 30 days: 3 matches, win rate 33%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.