Flawn

Palestine
On FACEIT since 2023 352 matches tracked 102 matches in 30 days
ELO ▲ 133
2,086
30-day peak: 2,129
Rank SA ▲ 1,162 places
#5,289
Palestine #5 in Palestine
30 days · prev. #6,451 · best #4,068
Last updated:

How does Flawn play?

Rating 1.15 (from 351 matches) K/R 0.84 ADR 90.9 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 351 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (334 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 3.7
Knife kills 10 in 352 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 85%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 91x 4K, 9 aces in 334 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 7%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 63%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +412
= Stayed the same
K/R at 0.83, Rating at 1.15
▼ Got worse
ADR −4.5, Headshots −3 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.87
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.91. Last 3 months: 0.83 (at the start 0.86). Clearly above the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
137 matches · 50% win rate
On Nuke −67 ELO
27 matches · 52% win rate
On Thursdays −51 ELO, win rate 46%

Flawn loses the most ELO on Mirage: −97 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Nuke
  2. Highest rating in a match: 3.19 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
50% better than 43%
0.82 better than 83%
90.9 better than 89%
1.13 better than 80%
57% of 802 duels better than 81%
37% of 73 situations better than 46%
Dust 297
53% better than 59%
0.85 better than 90%
92.2 better than 91%
1.18 better than 87%
60% of 538 duels better than 91%
48% of 46 situations better than 76%
Anubis42
52% better than 49%
0.82 better than 82%
89.5 better than 86%
1.13 better than 79%
53% of 225 duels better than 61%
35% of 23 situations better than 41%
Nuke27
52% better than 42%
0.86 better than 86%
88.8 better than 78%
1.16 better than 77%
57% of 145 duels better than 75%
47% of 19 situations better than 74%
Ancient23
52% better than 57%
0.85 better than 90%
88.7 better than 83%
1.15 better than 86%
56% of 107 duels better than 78%
15% of 13 situations better than 7%
Cache22
55% right on the average
0.86 better than 92%
94.3 better than 93%
1.18 better than 88%
57% of 141 duels better than 77%
45% of 20 situations better than 66%
Inferno3
33% -
0.60 -
69.8 -
0.83-
21% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flawn plays

Across 352 matches Flawn averages K/R 0.84 and ADR 90.9; the rating across the 351 rated matches is 1.15. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 51% headshots. The strongest map is Cache with a 55% win rate in 22 matches. In 190 of 351 matches the rating was 1.10 or higher (54%), in 96 it was below 0.90. In 334 matches with detailed stats: 91 4Ks and 9 aces. Best month by rating: November 2026 at 1.23. Flawn loses the most ELO on Mirage (−97 ELO, win rate 50%). Things go best on Ancient (+155 ELO, win rate 52%). Match no. 4 of the day goes best: 58% win rate, −20 ELO. Improved over the last three months: ELO +412. Got weaker: ADR −4.5, Headshots −3 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15. Last 30 days: 102 matches, win rate 49%, net ELO −156.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.