Flatstat

Russia
On FACEIT since 2015 273 matches tracked 104 matches in 30 days
ELO ▼ 258
3,107
30-day peak: 3,424
Rank EU ▼ 3,154 places
#5,644
Russia #1,587 in Russia
30 days · prev. #2,490 · best #2,148
Last updated:

How does Flatstat play?

Rating 1.00 (from 223 matches) K/R 0.72 ADR 77.6 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 244 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

3,000-3,499 ELO

Compared with 7,387 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 50%−2 pp · Ø 52% better than 29%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 30%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (53%).

Headshot rate 49%−4 pp · Ø 53% better than 28%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.03−0.02 · Ø 1.05 better than 32%
Pistol kills per match 2.8
Knife kills 2 in 273 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 25%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 20x 4K, 3 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 42%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.05, ADR −4.6, Headshots −6 pp, Win rate −6 pp, ELO −214

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −95 ELO
38 matches · 42% win rate
In match 1 of the day −92 ELO
70 matches · 43% win rate
On Tuesdays −91 ELO, win rate 38%

Flatstat loses the most ELO on Nuke: −95 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Recorded match no. 250 · Nuke
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.03 · Cache

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
59% better than 69%
0.76 right on the average
81.3 better than 45%
1.07 right on the average
54% of 243 duels better than 59%
52% of 62 situations better than 86%
Dust 283
35% better than 3%
0.67 better than 13%
74.5 better than 15%
0.92 better than 8%
47% of 206 duels better than 22%
24% of 38 situations better than 13%
Nuke38
42% better than 11%
0.73 better than 31%
76.1 better than 18%
1.02 better than 30%
51% of 102 duels better than 37%
35% of 17 situations better than 38%
Anubis16
38% better than 6%
0.58 better than 1%
68.4 better than 2%
0.80 better than 1%
55% of 49 duels better than 65%
43% of 7 situations better than 62%
Cache11
73% -
0.83 -
88.2 -
1.23-
54% of 35 duels -
57% of 7 situations -
Inferno8
63% -
0.65 -
72.2 -
0.97-
38% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flatstat plays

Across 273 matches Flatstat averages K/R 0.72 and ADR 77.6; the rating across the 223 rated matches is 1.00. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 91 of 244 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 210 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: June 2026 at 1.05. Flatstat loses the most ELO on Nuke (−95 ELO, win rate 42%). Things go best on Mirage (+639 ELO, win rate 59%). From match no. 5 of the day on, things go best: 68% win rate, +474 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −4.6, Headshots −6 pp, Win rate −6 pp, ELO −214. Last 30 days: 104 matches, win rate 43%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.