Flatstat
How does Flatstat play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).
Compared with 7,387 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (11%).
Clutch
Average19% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average49% headshots and so clearly below the average (53%).
Impact
Weakness2.0 MVPs per match and so well below the average (2.4).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.05. Last 3 months: 0.98 (at the start 1.03). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 82.6. Last 3 months: 75.5 (at the start 80.1). Clearly below the average (80.9).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 46% (at the start 52%). Well below the average (53%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 46% (at the start 52%). Well below the average (52%).
Best month: July 2026 with 3,705. Last 3 months: 3,107 (at the start 3,321).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 273 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Flatstat loses the most ELO on Nuke: −95 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 36 · Dust 2
- Recorded match no. 250 · Nuke
- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.03 · Cache
Maps in detail
from the last 273 matchesCompared with players on the same level who have at least 15 matches on the map.
How Flatstat plays
Across 273 matches Flatstat averages K/R 0.72 and ADR 77.6; the rating across the 223 rated matches is 1.00. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 91 of 244 matches the rating was 1.10 or higher (37%), in 88 it was below 0.90. In 210 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: June 2026 at 1.05. Flatstat loses the most ELO on Nuke (−95 ELO, win rate 42%). Things go best on Mirage (+639 ELO, win rate 59%). From match no. 5 of the day on, things go best: 68% win rate, +474 ELO. Got weaker: K/R −0.04, Rating −0.05, ADR −4.6, Headshots −6 pp, Win rate −6 pp, ELO −214. Last 30 days: 104 matches, win rate 43%, net ELO +88.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.