Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

FlashYolo

India
On FACEIT since 2020 292 matches tracked 94 matches in 30 days
ELO ▲ 24
2,464
30-day peak: 2,568
Rank SEA ▲ 144 places
#1,389
India #79 in India
30 days · prev. #1,533 · best #899
Last updated:

How does FlashYolo play?

Rating 0.84 (from 225 matches) K/R 0.56 ADR 64.6 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 262 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (11%).

Rounds with first kill 4%−7 pp · Ø 11% better than 1%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so well below the average (1.04).

Headshot rate 43%−8 pp · Ø 51% better than 14%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.84−0.20 · Ø 1.04 better than 2%
Pistol kills per match 2.4
Knife kills 3 in 292 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.2%).

2K rounds 9.7%−3.8 pp · Ø 13.5% better than 1%
3K rounds 2.1%−2.1 pp · Ø 4.2% better than 1%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 14x 4K, 0 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.67+0.38 · Ø 0.29 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +210
= Stayed the same
K/R at 0.56, Rating at 0.83, ADR at 63.8
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.53
JunJulAugSepOctNov

Best month: August 2026 with 0.59. Last 3 months: 0.56 (at the start 0.57). Well below the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −35 ELO
42 matches · 40% win rate
On Nuke −24 ELO
43 matches · 60% win rate
On Tuesdays −57 ELO, win rate 42%

FlashYolo loses the most ELO on Cache: −35 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 32 · Ancient
  4. Highest rating in a match: 1.79 · Ancient

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient91
59% better than 72%
0.57 better than 1%
65.8 better than 1%
0.86 better than 5%
40% of 165 duels better than 5%
29% of 70 situations better than 25%
Anubis70
50% better than 41%
0.58 better than 1%
66.1 better than 1%
0.87 better than 5%
57% of 100 duels better than 77%
32% of 56 situations better than 34%
Nuke43
60% better than 64%
0.56 better than 1%
65.2 better than 2%
0.87 better than 5%
60% of 73 duels better than 88%
30% of 33 situations better than 23%
Cache42
40% better than 11%
0.50 better than 1%
60.4 better than 1%
0.78 better than 2%
43% of 56 duels better than 10%
33% of 36 situations better than 34%
Inferno13
69% -
0.57 -
61.0 -
0.92-
45% of 11 duels -
56% of 16 situations -
Vertigo10
50% -
0.62 -
66.4 -
0.89-
50% of 6 duels -
50% of 10 situations -
Dust 28
0% -
0.50 -
59.0 -
0.67-
38% of 24 duels -
67% of 3 situations -
Mirage8
13% -
0.52 -
60.3 -
0.57-
57% of 7 duels -
0% of 2 situations -
Overpass7
71% -
0.55 -
67.8 -
0.97-
43% of 7 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FlashYolo plays

Across 292 matches FlashYolo averages K/R 0.56 and ADR 64.6; the rating across the 225 rated matches is 0.84. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.84, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 12.3 kills per match with 43% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 49 of 262 matches the rating was 1.10 or higher (19%), in 151 it was below 0.90. In 222 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. FlashYolo loses the most ELO on Cache (−35 ELO, win rate 40%). Things go best on Ancient (+119 ELO, win rate 59%). From match no. 5 of the day on, things go best: 61% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, ELO +210. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.56, Rating at 0.83, ADR at 63.8. Last 30 days: 94 matches, win rate 51%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.