Flamik0-

Georgia
On FACEIT since 2023 238 matches tracked 42 matches in 30 days
Last updated:

How does Flamik0- play?

Rating 0.88 K/R 0.61 ADR 68.5 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 238 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.87−0.16 · Ø 1.03 better than 5%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 3%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 0 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 75%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.61, Rating at 0.88, ADR at 68.8, Headshots at 52%
▼ Got worse
Win rate −5 pp, ELO −143

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: October 2026 with 0.65. Last 3 months unchanged at 0.61. Well below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −142 ELO
75 matches · 45% win rate
On Dust 2 −72 ELO
93 matches · 63% win rate
Between 12:00 and 18:00 −40 ELO, win rate 46%
On Sundays −95 ELO, win rate 44%

Flamik0- loses the most ELO in match 1 of the day: −142 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 1.76 · Ancient
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
63% better than 87%
0.63 better than 8%
70.7 better than 8%
0.92 better than 17%
44% of 315 duels better than 16%
44% of 59 situations better than 70%
Mirage56
54% better than 62%
0.57 better than 2%
66.3 better than 2%
0.82 better than 2%
44% of 189 duels better than 16%
30% of 30 situations better than 27%
Inferno41
51% better than 45%
0.62 better than 6%
66.6 better than 2%
0.88 better than 6%
45% of 151 duels better than 13%
50% of 22 situations better than 78%
Nuke20
50% better than 36%
0.60 better than 2%
68.6 better than 6%
0.85 better than 3%
44% of 79 duels better than 14%
25% of 12 situations better than 14%
Ancient16
56% better than 64%
0.61 better than 3%
67.0 better than 2%
0.89 better than 10%
31% of 48 duels better than 1%
38% of 13 situations right on the average
Cache7
43% -
0.67 -
73.8 -
0.93-
33% of 33 duels -
33% of 6 situations -
Anubis3
33% -
0.71 -
74.4 -
0.90-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flamik0- plays

Across 238 matches Flamik0- averages K/R 0.61, ADR 68.5 and a rating of 0.88. Biggest strength: Utility damage per round at 5.0, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 52% headshots. The strongest map is Dust 2 with a 63% win rate in 93 matches. In 53 of 238 matches the rating was 1.10 or higher (22%), in 132 it was below 0.90. In 186 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. Flamik0- loses the most ELO in match 1 of the day (−142 ELO, win rate 45%). Things go best in match 2 of the day (+58 ELO, win rate 66%). Match no. 2 of the day goes best: 66% win rate, +58 ELO. Got weaker: Win rate −5 pp, ELO −143. Unchanged in recent months: K/R at 0.61, Rating at 0.88, ADR at 68.8, Headshots at 52%. Last 30 days: 42 matches, win rate 50%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.