Flameinho

China
On FACEIT since 2024 225 matches tracked 71 matches in 30 days
ELO ▲ 23
2,260
30-day peak: 2,325
Rank EU
#118,955
China #1,899 in China
Last updated:

How does Flameinho play?

Rating 1.06 K/R 0.76 ADR 82.4 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.04 · Ø 1.04 better than 63%
Pistol kills per match 2.9
Knife kills 1 in 225 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so slightly below the average (13.5%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 34%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 34x 4K, 6 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 79%
Deaths per round 70%−2 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +178
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.7, Headshots at 51%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −49 ELO
28 matches · 43% win rate
On Ancient −48 ELO
20 matches · 45% win rate
On Mondays −65 ELO, win rate 36%

Flameinho loses the most ELO in match 4 of the day: −49 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Longest win streak: 9 wins in a row · Cache
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.02 · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno50
48% better than 30%
0.73 better than 35%
80.2 better than 38%
1.04 better than 36%
51% of 169 duels better than 36%
36% of 28 situations better than 48%
Anubis42
52% better than 46%
0.77 better than 63%
83.9 better than 65%
1.05 better than 54%
54% of 191 duels better than 62%
24% of 29 situations better than 14%
Mirage42
43% better than 18%
0.77 better than 62%
87.6 better than 79%
1.04 right on the average
50% of 182 duels better than 42%
30% of 23 situations better than 25%
Cache31
55% -
0.70 -
77.3 -
1.00-
43% of 101 duels -
23% of 22 situations -
Nuke31
58% better than 60%
0.80 better than 66%
84.8 better than 62%
1.16 better than 75%
58% of 112 duels better than 77%
28% of 18 situations better than 24%
Ancient20
45% better than 27%
0.82 better than 81%
84.3 better than 62%
1.17 better than 85%
53% of 62 duels better than 59%
40% of 15 situations better than 55%
Dust 29
44% -
0.66 -
68.9 -
1.01-
33% of 15 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flameinho plays

Across 225 matches Flameinho averages K/R 0.76, ADR 82.4 and a rating of 1.06. Biggest strength: Utility damage per round at 5.6, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 51% headshots. The strongest map is Nuke with a 58% win rate in 31 matches. In 99 of 225 matches the rating was 1.10 or higher (44%), in 73 it was below 0.90. In 204 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: June 2026 at 1.12. Flameinho loses the most ELO in match 4 of the day (−49 ELO, win rate 43%). Things go best on Cache (+74 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: ELO +178. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.7, Headshots at 51%, Win rate at 49%. Last 30 days: 71 matches, win rate 44%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.