Flacko-J
How does Flacko-J play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82).
Rating, 1.00 is an average match
Best month: September 2026 with 1.09.
Damage per round (ADR)
Best month: September 2026 with 87.0. Last 3 months: 83.7 (at the start 86.4).
Share of headshot kills
Best month: August 2026 with 42%. Last 3 months unchanged at 41%.
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 50% (at the start 53%).
Best month: October 2026 with 1,776. Last 3 months: 1,776 (at the start 1,701).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Flacko-J loses the most ELO on Inferno: −25 ELO, 61% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Inferno
- Most kills in a match: 36 · Anubis
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How Flacko-J plays
Across 125 matches Flacko-J averages K/R 0.78 and ADR 84.6; the rating across the 32 rated matches is 1.09. Biggest strength: K/D at 1.12. That is better than 86% of players on level 9. Most room to improve: Headshot rate at 41%. That is better than only 14% of players on level 9. On average 17.7 kills per match, 41% of them headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 16 of 32 matches the rating was 1.10 or higher (50%), in 11 it was below 0.90. In 82 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. Flacko-J loses the most ELO on Inferno (−25 ELO, win rate 61%). Things go best on Dust 2 (+34 ELO, win rate 50%). Improved over the last three months: ELO +75. Got weaker: K/R −0.06, Win rate −3 pp. Unchanged in recent months: ADR at 83.7, Headshots at 41%. Last 30 days: 26 matches, win rate 54%, ELO balance +118.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.