Flacko-J

GR
125 matches tracked 26 matches in 30 days
Last updated:

How does Flacko-J play?

Rating 1.09 (from 32 matches) K/R 0.78 ADR 84.6 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 9
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 32 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 53%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−7 pp better than 14%
AWP share of kills 12%+1 pp better than 64%
K/D 1.12+0.12 better than 86%
Pistol kills per match 3.1
Knife kills 5 in 125 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.6%+0.5 pp better than 58%
Rounds with 3K 4.7%+0.8 pp better than 80%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 21x 4K, 2 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.9+0.6 better than 69%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +75
= Stayed the same
ADR at 83.7, Headshots at 41%
▼ Got worse
K/R −0.06, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.82).

Patterns

From the last 125 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −25 ELO
31 matches · 61% wins
On Mirage −7 ELO
44 matches · 39% wins
On Saturdays −85 ELO, win rate 41%

Flacko-J loses the most ELO on Inferno: −25 ELO, 61% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
39% better than 15%
0.77 better than 69%
84.5 better than 74%
0.98-
51% of 248 duels level
57% of 23 situations better than 91%
Inferno31
61% better than 73%
0.80 better than 81%
85.9 better than 77%
1.15-
61% of 143 duels better than 89%
43% of 23 situations better than 62%
Dust 230
50% better than 45%
0.76 better than 65%
81.2 better than 55%
1.12-
47% of 117 duels better than 31%
43% of 21 situations better than 63%
Cache8
63% -
0.88 -
95.2 -
-
61% of 49 duels -
0% of 4 situations -
Nuke8
63% -
0.78 -
80.4 -
1.34-
46% of 35 duels -
33% of 6 situations -
Anubis4
75% -
0.77 -
87.9 -
1.01-
54% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Flacko-J plays

Across 125 matches Flacko-J averages K/R 0.78 and ADR 84.6; the rating across the 32 rated matches is 1.09. Biggest strength: K/D at 1.12. That is better than 86% of players on level 9. Most room to improve: Headshot rate at 41%. That is better than only 14% of players on level 9. On average 17.7 kills per match, 41% of them headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 16 of 32 matches the rating was 1.10 or higher (50%), in 11 it was below 0.90. In 82 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. Flacko-J loses the most ELO on Inferno (−25 ELO, win rate 61%). Things go best on Dust 2 (+34 ELO, win rate 50%). Improved over the last three months: ELO +75. Got weaker: K/R −0.06, Win rate −3 pp. Unchanged in recent months: ADR at 83.7, Headshots at 41%. Last 30 days: 26 matches, win rate 54%, ELO balance +118.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.