Fl1nt1n0

Russia
On FACEIT since 2020 66 matches tracked 29 matches in 30 days
Last updated:

How does Fl1nt1n0 play?

Rating 0.96 K/R 0.67 ADR 74.5 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 66 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 33% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 91%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 0.97−0.04 · Ø 1.01 better than 32%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.0 pp · Ø 13.1% better than 20%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 6x 4K, 1 ace in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.66, Rating at 0.96
▼ Got worse
ADR −5.7, Win rate −16 pp

Oct to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.69. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
21 matches · 67% win rate
Between 18:00 and 24:00 +20 ELO, win rate 50%

Fl1nt1n0 loses the most ELO on Dust 2: −4 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.87 · Inferno
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
67% better than 94%
0.64 better than 10%
71.5 better than 10%
0.92 better than 15%
34% of 73 duels better than 1%
27% of 15 situations better than 22%
Ancient12
50% -
0.64 -
70.1 -
0.88-
54% of 35 duels -
11% of 9 situations -
Mirage10
60% -
0.79 -
87.1 -
1.10-
50% of 46 duels -
25% of 12 situations -
Anubis9
44% -
0.62 -
74.5 -
0.91-
42% of 31 duels -
0% of 3 situations -
Nuke7
43% -
0.66 -
67.8 -
0.95-
50% of 22 duels -
20% of 5 situations -
Inferno4
75% -
0.93 -
91.3 -
1.32-
50% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Fl1nt1n0 plays

Across 66 matches Fl1nt1n0 averages K/R 0.67, ADR 74.5 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 1% of level 9 players. Averages 14.8 kills per match with 53% headshots. The strongest map is Dust 2 with a 67% win rate in 21 matches. In 18 of 66 matches the rating was 1.10 or higher (27%), in 26 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 0.99. Fl1nt1n0 loses the most ELO on Dust 2 (−4 ELO, win rate 67%). Things go best in match 1 of the day (+120 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +120 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: ADR −5.7, Win rate −16 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.96. Last 30 days: 29 matches, win rate 45%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.