Fkm_-

Brazil
On FACEIT since 2019 161 matches tracked 76 matches in 30 days
ELO ▲ 326
3,019
30-day peak: 3,019
Rank SA ▲ 78 places
#170
BR #125 in BR
30 days · prev. #248 · best #170
Last updated:

How does Fkm_- play?

Rating 1.36 (from 139 matches) K/R 0.93 ADR 97.8 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 91%
Rating distribution from 139 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 40% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 5% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 37%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.45+0.40 · Ø 1.05 better than 99%
Pistol kills per match 3.9
Knife kills 2 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.2% of rounds and so well above the average (4.2%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 7.2%+3.0 pp · Ø 4.2% better than 99%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 52x 4K, 5 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 43%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether Fkm_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 139 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.90
AprMayJunJulAugSepOct

Best month: August 2026 with 1.05.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −103 ELO
26 matches · 58% win rate
On Mirage −56 ELO
67 matches · 64% win rate
In match 1 of the day +13 ELO
45 matches · 60% win rate

Fkm_- loses the most ELO on Ancient: −103 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.97 · Mirage
  2. Most kills in a match: 51 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
64% better than 85%
0.96 better than 98%
100.8 better than 98%
1.40 better than 99%
64% of 343 duels better than 96%
38% of 34 situations better than 47%
Dust 240
70% better than 94%
0.90 better than 93%
97.0 better than 95%
1.32 better than 96%
60% of 173 duels better than 85%
45% of 22 situations better than 68%
Ancient26
58% better than 57%
0.92 better than 96%
93.3 better than 91%
1.32 better than 97%
58% of 90 duels better than 80%
41% of 17 situations better than 57%
Anubis12
83% -
1.04 -
105.8 -
1.51-
63% of 40 duels -
10% of 10 situations -
Cache6
83% -
0.83 -
83.7 -
1.28-
59% of 32 duels -
0% of 1 situations -
Inferno3
67% -
0.67 -
73.6 -
1.02-
44% of 9 duels -
0% of 1 situations -
Nuke3
100% -
1.03 -
104.9 -
1.52-
81% of 16 duels -
100% of 1 situations -
Train3
67% -
0.96 -
92.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Fkm_- plays

Across 161 matches Fkm_- averages K/R 0.93 and ADR 97.8; the rating across the 139 rated matches is 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 20.0 kills per match with 56% headshots. The strongest map is Anubis with a 83% win rate in 12 matches. In 100 of 139 matches the rating was 1.10 or higher (72%), in 12 it was below 0.90. In 139 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: August 2026 at 1.53. Fkm_- loses the most ELO on Ancient (−103 ELO, win rate 58%). Things go best from match 5 of the day (+254 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate, +254 ELO. Last 30 days: 76 matches, win rate 59%, net ELO +418.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.