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FireRT

Russia
On FACEIT since 2017 161 matches tracked 20 matches in 30 days
Last updated:

How does FireRT play?

Rating 0.93 K/R 0.66 ADR 73.9 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 161 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 29%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (52%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 41%−11 pp · Ø 52% better than 1%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.05).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 0.92−0.13 · Ø 1.05 better than 9%
Pistol kills per match 2.4
Knife kills 2 in 161 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 12%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 11x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 38%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 37%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.95, ADR at 74.9, Headshots at 54%
▼ Got worse
Win rate −8 pp, ELO −191

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.57
JunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.75).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −57 ELO
50 matches · 40% win rate
On Mirage −24 ELO
51 matches · 43% win rate
On Wednesdays −36 ELO, win rate 41%

FireRT loses the most ELO in match 1 of the day: −57 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.20 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 47 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 16%
0.67 better than 16%
75.8 better than 22%
0.92 better than 13%
44% of 232 duels better than 12%
23% of 26 situations better than 12%
Dust 247
60% better than 76%
0.65 better than 9%
71.2 better than 6%
0.95 better than 17%
45% of 169 duels better than 16%
36% of 28 situations better than 43%
Anubis29
59% better than 69%
0.69 better than 22%
75.4 better than 18%
1.00 better than 31%
47% of 102 duels better than 22%
73% of 15 situations better than 98%
Ancient19
47% better than 29%
0.66 better than 11%
76.3 better than 20%
0.89 better than 8%
37% of 71 duels better than 2%
22% of 9 situations better than 14%
Inferno10
30% -
0.66 -
75.3 -
0.88-
54% of 35 duels -
0% of 4 situations -
Cache3
0% -
0.58 -
65.4 -
0.78-
43% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How FireRT plays

Across 161 matches FireRT averages K/R 0.66, ADR 73.9 and a rating of 0.93. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 47 matches. In 45 of 161 matches the rating was 1.10 or higher (28%), in 74 it was below 0.90. In 110 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. FireRT loses the most ELO in match 1 of the day (−57 ELO, win rate 40%). Things go best on Dust 2 (+63 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, −24 ELO. Got weaker: Win rate −8 pp, ELO −191. Unchanged in recent months: K/R at 0.67, Rating at 0.95, ADR at 74.9, Headshots at 54%. Last 30 days: 20 matches, win rate 40%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.