Finn1G

Mongolia
On FACEIT since 2021 59 matches tracked 21 matches in 30 days
ELO ▼ 2
2,188
30-day peak: 2,202
Rank EU
#145,793
Mongolia #588 in Mongolia
Last updated:

How does Finn1G play?

Rating 1.29 K/R 0.90 ADR 93.9 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 59 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 31% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.33+0.30 · Ø 1.03 better than 98%
Pistol kills per match 3.5

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.3).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 6.9%+2.8 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.2 · Ø 2.3 better than 99%
4Ks and aces 13x 4K, 3 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.19, Rating +0.30, ADR +16.0, ELO +225
= Stayed the same
Win rate at 56%
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

1.01
JunJulAugSepOctNov

Best month: October 2026 with 1.01. Last 3 months: 1.00 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.19 · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
59% better than 78%
0.91 better than 96%
93.5 better than 93%
1.30 better than 97%
57% of 104 duels better than 82%
53% of 17 situations better than 87%
Dust 214
57% -
0.92 -
95.3 -
1.35-
69% of 64 duels -
32% of 19 situations -
Ancient13
54% -
0.99 -
102.2 -
1.40-
61% of 54 duels -
30% of 10 situations -
Nuke6
67% -
0.84 -
89.0 -
1.24-
43% of 23 duels -
67% of 6 situations -
Anubis5
20% -
0.79 -
90.7 -
1.09-
55% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Finn1G plays

Across 59 matches Finn1G averages K/R 0.90, ADR 93.9 and a rating of 1.29. Biggest strength: 3K rounds at 6.9%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 35 of 59 matches the rating was 1.10 or higher (59%), in 12 it was below 0.90. In 38 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: October 2026 at 1.47. Improved over the last three months: K/R +0.19, Rating +0.30, ADR +16.0, ELO +225. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 21 matches, win rate 57%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.